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				November 7th, 2007, 07:09 PM
			
			
			
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				 SE:V v1.61 History 
 Greetings.  The latest from the beta...
 Version 1.61:
 1.  Fixed   - Sometimes joining an alliance would cause the game to crash.
 2.  Fixed   - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
 has an armor penetration percent of 100%.
 3.  Fixed   - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
 4.  Fixed   - All Remote orders will no longer generate a Moveto order if the vehicle is at the
 load/drop/launch/recover location, and it has no other orders.
 5.  Fixed   - The Set Construction Queue warning messages can now be removed with the Escape key.
 6.  Fixed   - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
 7.  Fixed   - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
 8.  Fixed   - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
 9.  Fixed   - Units and Facilities will show an ID number after their name for non-condensed cargo items in
 the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
 10. Fixed   - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on
 an order line, that order will be deleted.
 11. Added   - Formula function "get_empire_ability_facility_count".
 12. Added   - Formula function "get_empire_specific_facility_count".
 13. Added   - Formula function "get_empire_queues_ability_facility_count".
 14. Added   - Formula function "get_empire_queues_specific_facility_count".
 15. Fixed   - Ruins icon was not showing on the planet report.
 16. Fixed   - Abilities list was not displaying for uncolonized planets.
 17. Added   - Status Icons column to the Planets List window.
 18. Fixed   - Storms should not block sector view ship placement.
 19. Fixed   - The ability "Shield Disruption" was not working.
 20. Fixed   - Improved the speed of the Unit Group report.
 21. Fixed   - Launching of large unit groups was causing a slowdown.
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				November 7th, 2007, 07:55 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE:V v1.61 History 
 Maybe there should be a 'Damage Resistance Penatration percent'? 
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				November 7th, 2007, 08:06 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE:V v1.61 History 
 Hey look, someone had specific UI complaints (re: cargo transfer) to report, and Aaron addressed the issues! Imagine that... 
	Quote: 
	
		| narf poit chez BOOM said: Maybe there should be a 'Damage Resistance Penatration percent'?
 
 |  I think that would create too many layers. |  
	
		
	
	
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				November 7th, 2007, 10:22 PM
			
			
			
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				 Re: SE:V v1.61 History 
 I think it would be simpler to have the emissive ability only affect the portion of the damage that hits the armor.  But meh, that's good too. 
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				November 8th, 2007, 01:15 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE:V v1.61 History 
 Wow, nice list.  
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				November 8th, 2007, 08:01 AM
			
			
			
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 Corporal |  | 
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				 Re: SE:V v1.61 History 
 
	Quote: 
	
		| 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count".
 13. Added - Formula function "get_empire_queues_ability_facility_count".
 14. Added - Formula function "get_empire_queues_specific_facility_count".
 
 |  This makes me unimaginably happy.  Now we just need a one per galaxy one.
 
Hey, what can I say?  The various capital-type buildings and galactic wonders from GalCiv were just cool.
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				November 8th, 2007, 02:47 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE:V v1.61 History 
 Or rather, the wonders from Civ1 were cool, and GalCiv is just riding the wave?   |  
	
		
	
	
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				November 8th, 2007, 07:12 PM
			
			
			
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 Corporal |  | 
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				 Re: SE:V v1.61 History 
 6-10 : YES!!!   
Now if only we could build ships already loaded with units and with orders (like in TA-Spring-SupCom) it would be perfect! |  
	
		
	
	
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				November 9th, 2007, 03:16 AM
			
			
			
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				 Re: SE:V v1.61 History 
 
	Quote: 
	
		| MrToxin said: 
 
	This makes me unimaginably happy.  Now we just need a one per galaxy one.Quote: 
	
		| 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count".
 13. Added - Formula function "get_empire_queues_ability_facility_count".
 14. Added - Formula function "get_empire_queues_specific_facility_count".
 
 |  
 Hey, what can I say?  The various capital-type buildings and galactic wonders from GalCiv were just cool.
 
 |  Agreed, 150%. Variety is the spice of life and uniqueness is the dessert.    |  
	
		
	
	
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				November 9th, 2007, 02:21 PM
			
			
			
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 Major General |  | 
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				 Re: SE:V v1.61 History 
 Any eta ? I might even try SEV yet again ! |  
	
		
	
	
	
	
	
	
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