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November 18th, 2007, 02:50 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: quick SEV gameplay questions
The irony is that there was originally a "one turn's worth" button before construction point spillover was added, but we requested it be changed to an actual type-able amount field. Muahahahaha!!
(I think the request was actually to have such a field added, but Aaron decided to replace one turn's worth button instead.)
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November 23rd, 2007, 10:56 PM
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Corporal
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Join Date: Dec 2005
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Re: quick SEV gameplay questions
Guys, guys...
Just do the math. Each unit requires so much of each resource, and a space yard and/or colony has a fixed output. It took me all of 10 seconds to figure out that my dreadnought could build 3 troops in a single turn - and, by the way, this enables my ship to build while moving - and the spillover system has reconfigured my modus operandi for building. I recently applied all that in the rapid construction of a new fleet in the face of a new war against a scary computer empire. I just assembled the components on a gaggle of planets, and maybe 5 turns later, I kept an eye out for my final unit, and sort of tied it all together.
By the way...as far as questions go...where on the tech tree are halo planets, stellar spheres, and planetary gravity bombs (for planet making)?
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November 26th, 2007, 05:11 PM
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Corporal
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Join Date: Dec 2005
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Re: quick SEV gameplay questions
Figured out the matter gravity spheres...but now I'm eating forkfull after forkfull of organic ships, and all I'm getting are these temporary, and useless, token hull construction levels.
What would I need to do to acquire organic technology through captured ships (or possibly espionage)?
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November 26th, 2007, 05:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: quick SEV gameplay questions
The organic trait, obviously ?
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November 26th, 2007, 05:50 PM
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Corporal
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Join Date: Dec 2005
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Re: quick SEV gameplay questions
No, no...I need to acquire it from enemy ships or intelligence.
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November 27th, 2007, 12:52 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: quick SEV gameplay questions
Quote:
Ragnarok-X said:
The organic trait, obviously ?
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'Obviously' for SE grognards. Not so obviously for new players.
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November 27th, 2007, 05:15 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: quick SEV gameplay questions
Didnt mean to sound arrogant, narf 
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November 28th, 2007, 01:08 PM
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Corporal
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Join Date: Dec 2005
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Re: quick SEV gameplay questions
It actually sounded like you were missing the point.
Although, I have another question.
I've been pretty patient about this, especially since it is largely cosmetic.
But...how do you create new ship types? I mean, sure, Attack Ship, Defense Ship. What more could you want?
If you ask me, you could split those two designations into several different types, like Picket, Escort, Raider, Capital Ship, Flagship, Garrison...
So. Anyone know how to do this bit of magic?
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November 26th, 2007, 06:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: quick SEV gameplay questions
Siirenias said:
"By the way...as far as questions go...where on the tech tree are halo planets, stellar spheres, and planetary gravity bombs (for planet making)?"
What's a "halo planet?" Some reference to a lame console game? There are ringworlds and sphereworlds, which come from Astrophysics 2 > Stellar Manipulation (along with all other stellar object creation/destruction techs).
Siirenias said:
"No, no...I need to acquire it from enemy ships or intelligence."
You cannot own any tech that has a racial requirement for which you do not possess the trait. Note that unique ruins techs work the same way; have to colonize the planet yourself.
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November 26th, 2007, 07:14 PM
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Corporal
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Join Date: Dec 2005
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Re: quick SEV gameplay questions
Ringworlds. Yes, ringworlds. Forgot what they were called.
And thanks for the definitely beneficial definitions. Guess those dozen organic destroyers I have won't do me much good...
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