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November 21st, 2007, 03:59 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: The Modder\'s Wishlist
I'd like firepower. Might as well have stormpower, darkpower and coldpower as well.
The underwater leadership power would also be nice, if it has a variable value - I can copystats off of the azure dudes but it's the wrong amount (this is for Haida Gwaii).
And actually, underwater recruitment modding would be nice.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 14th, 2007, 03:22 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: The Modder\'s Wishlist
Protection from Evil (unit ability).
Works like awe, but against the MR of demons and/or undead (could be distinct Prot from Undead and Prot from Demons powers.)
If it also provided an MR bonus against death and/or blood spells, that would be nice.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 17th, 2007, 07:56 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: The Modder\'s Wishlist
Site Modding.
#spr <path>
To add your own image to a specific site.
Quote:
I'd like firepower. Might as well have stormpower, darkpower and coldpower as well.
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Like that as well
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December 17th, 2007, 06:12 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Thanked 28 Times in 16 Posts
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Re: The Modder\'s Wishlist
Got another one:
For unit/commander/hero
#noresearch - No matter how much/many magicskills + number the unit will have zero in research.
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December 17th, 2007, 09:33 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: The Modder\'s Wishlist
If you give a unit a research malus of 50 or so you should achieve more or less the same effect.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 18th, 2007, 03:44 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: The Modder\'s Wishlist
I'll try that, thanks.
Edit: Sorry, it doesn't work. If I set it #researchbonus to 50 or more the unit(s) gets maxed out research.
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December 18th, 2007, 04:10 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: The Modder\'s Wishlist
To bad #researchbonus can't handle negative values as a workaround.
Are there any monsters in dom3 that don't get research points so I can #copystats it.
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December 18th, 2007, 04:16 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
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Re: The Modder\'s Wishlist
Quote:
Thilock_Dominus said:
I'll try that, thanks.
Edit: Sorry, it doesn't work. If I set it #researchbonus to 50 or more the unit(s) gets maxed out research.
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I'm quite sure that he meant #researchbonus -50
"malus" basically means "anti-bonus"
EDIT: I'm 100% sure that negative researchbonus works. I've ssen it wwith my very own eyes.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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