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March 29th, 2002, 03:14 AM
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Lieutenant Colonel
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Re: Proportions Mod: Multiplayer anyone?
1) One game. I've not had the chance to play against several human opponents before. Having said that,
2) I'd opt for the slow game if there are two.
3) Keep the mines. I might not use them, but it wouldn't hurt to have that option available.
BTW, I plan on using the XiChung ships. Should I combine that with the Amonkrie AI, or will that be necessary? Do I even need to upload a shipset?
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The Unpronounceable Krsqk
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March 29th, 2002, 03:33 AM
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National Security Advisor
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by Krsqk:
...Should I combine that with the Amonkrie AI, or will that be necessary? Do I even need to upload a shipset?
Short answer: No, for a default set, or one that's already on PBW, you don't need to upload a shipset.
Long answer:
I wouldn't particularly recommend packing in the Amon'krie AI in a shipset uploaded for Proportions, unless you expect the AI to get to do a lot of design, research and construction.
For purposes of ministers or AI takeover... I'm not sure how PBW works. I assume you could include AI files in your shipset that you upload to PBW, and then if your EMP file has "use ministers from style" instead of the default "ministers use selected style", then I would assume PBW would use those AI files from your ship set.
If you don't include AI files, or if you use a "selected minister style" in your EMP setup, then PBW should use the default Proportions AI's, which should be adequate. I don't think they're partcularly worse than the Amon'krie AI - the main improvements in Proportions' Amon'krie set are that it has some more-tweaked ship designs and building and research queues, which mainly help when letting the AI run an empire for a prolonged period.
PvK
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March 29th, 2002, 03:50 AM
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Shrapnel Fanatic
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Re: Proportions Mod: Multiplayer anyone?
1) One game.
2) If two games are made, then the faster players game.
3) Leave mines in. Removing any basic options of the game is always a bad idea.
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March 29th, 2002, 04:33 AM
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National Security Advisor
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PvK:
For purposes of ministers or AI takeover... I'm not sure how PBW works. I assume you could include AI files in your shipset that you upload to PBW, and then if your EMP file has "use ministers from style" instead of the default "ministers use selected style", then I would assume PBW would use those AI files from your ship set.
No, actually PBW doesn't use the ai files you upload at all. It uses one of the following...
1) If you use a stock race, or a custom race that has the same name as one of the stock races, and select "use ministers from style", it will use those files from PBW, not the ones you inculde with your shipset. If you select "use selected style" it then chooses the aggressive, defensive, or neutral defaulat AI files, depending on which you select. In both cases it uses the coresponding ai files in the mod you are usign if there are any. If there aren't any in the mod, it uses the stock AI files.
2) If you use a custom shipset that does not have the same name as one of the stock AI races and you select "use selected style", then it works as above.
3) If you use a custom shipset that does not have the same name as one of the stock AI races and you select "Use style from race", then it will randomly select a set of ai files to use for each turn you allow the AI to play for you. Similer to the way it will select a different shipset each turn for players that don't have the custom shipset loaded on their PC's when they play their turns.
The exception to rule 3 is if you are using a mod that has that custom shipset built in on PBW, like the TDM modpack.
Someday we may get to the point on PBW of adding peoples custom AI to PBW. For now though if you want that then your option is to put them in a mod and submit the mod to PBW for inclusion as a Version.
Currently the only thing uploading yoru shipset to PBW does is allow you to select it when you join the game so the other players will have a convientent link to download the shipset so they can see the pictures correctly when they play against you. PBW does not use the files, picture or AI for any kind of processing.
Geoschmo
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March 29th, 2002, 06:10 AM
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Private
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Join Date: Mar 2002
Location: Georgia, USA
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Re: Proportions Mod: Multiplayer anyone?
1. One game
2. The slower game, if there are 2 of them, but I'd settle for either.
3. Leave the mines. It's one more strategic decision point.
I'll most likely use the "ConFed" shipset from PBW.
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March 29th, 2002, 09:54 AM
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First Lieutenant
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PvK:
I don't think they're partcularly worse than the Amon'krie AI - the main improvements in Proportions' Amon'krie set are that it has some more-tweaked ship designs and building and research queues, which mainly help when letting the AI run an empire for a prolonged period.
PvK
Where did you hide the files ? Even with the complete downloads, I just find the following txt files in the Amonkrie Folder:
DesignCreation
Settings
Construction_Vehicles
Construction_Facilities
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March 29th, 2002, 10:34 AM
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National Security Advisor
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PsychoTechFreak:
Where did you hide the files ? Even with the complete downloads, I just find the following txt files in the Amonkrie Folder:
DesignCreation
Settings
Construction_Vehicles
Construction_Facilities
Oh, I guess I was wrong about the Amon having a tweaked research file - many of the others have their own, but it appears the Amon use the default one. The main improvements of theirs are in their design and construction files.
PvK
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