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November 23rd, 2007, 02:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,680
Thanks: 4,117
Thanked 5,905 Times in 2,906 Posts
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Re: Map Archive Started
Quote:
DRG said:
When saving maps you MUST remember to turn off "ID" tags" or you'll end up with the situation you have in hex 40,35 and 42,29 on the Lodherov map . You can fix this by clicking on those hexes with ID tags with any terrain that reduces elevation ( if it's base level then base level will work ). The Hohenau map has this problem as well along the "east" edge and at hex 36,89
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Quote:
Marek_Tucan said:
Here I'd appreciate more details about the problem as I cannot spot any in given hexes - that of course doesn't mean there isn't any, just that I'm maybe too blind 
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First off, did you have ID tags ON when checking this?
Here's what I see every time I load map 302 and map 305 ( in part, there are others as well ). I'm not quite sure how you could miss these

Don
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November 23rd, 2007, 02:39 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Thanked 49 Times in 44 Posts
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Re: Map Archive Started
Thanks, I didn't get what you were meaning, I thought the prob lies with the terrain, now I see it.
Most likely it is a problem inherited from the old version (with Lodherov map, dunno how it appeared in Hohenau map as I don't recall ever having ID flags on in WinSPMBT), will immediately check rest of the old maps for it, repair it on these two and send to archive when it's ready.
EDIT: Hohenau and Lodherov maps repaired.
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November 25th, 2007, 03:15 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
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Re: Map Archive Started
The map will sometimes "remember" deleted units, so if you add units, then delete them and save the map, the unit ID tags (small flags) will be visable on map if you switch the ID tags on - and you will find them in the last hex the deleted unit occupied.
The best thing is to save the map before adding units, but say you have 14 ID tags scattered around the map - if you make a scenario and buy 14 or more units those ID tags will be "transferred" to the new units, if you buy 13 for example you'll have one ID tag left on map..., ummm..., you can also buy units and place them in one hex and then delete them - you'll have one ID tag on map then...
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