|
|
|
|
 |

November 27th, 2007, 12:33 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
|
|
Re: Event listing
I have a tendency to play order/luck in SP. You get almost no bad events and generally a few (but not too few) really good ones. The times I tried production/luck I expected to be swimming in free buildings, but it didn't work out that way. Didn't seem to do much, actually.
|

November 27th, 2007, 01:29 PM
|
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Event listing
I played order/luck build in one mp game but never notice a special event for that. Its not as useless as people think especially if you're heavy invested in scales aynway (growth+magic). You got gold and a lot of gems. If your nation is big enough you always got the maximum number of events so the order restriction doesn't care much.
However back to the topic. Thanks for this list, the corresponding scales would be very nice 
|

November 27th, 2007, 04:25 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Event listing
I have only had the 3,000 gold event when I took death 3 playing MA Ermor, in fact I got it 3-4 times over 60 turns or so. I also got alot of other gold events (several +1,000 gold) and 3 free lore masters, plus quite a few magic items.
My exact scales where turmoil 3, sloth 3, cold 3, death 3, luck 3, magic 3.
|

November 29th, 2007, 06:11 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Event listing
I've only seen it with MA Ermor as well. I play them quite a bit, though.
|

November 30th, 2007, 12:47 AM
|
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Event listing
I had it with Marverni and TC, without death scales.
|

November 30th, 2007, 03:44 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Event listing
I'm a big fan of Order/Luck..... mostly because I get bored easily with Order/Turmoil.
With Order/Misfortune, you are taking a gamble that you *won't* get hit with a high unrest event early on (those cost you a lot of money if you do the math!)
With Order/Luck, you are taking a gamble that you *will* get hit with a bonus money event early on  .
I should do another round of tests, but when last I checked Order/Luck gave you the most money on average of any +3/+3 build.
It's not *that* hard to afford it, either - although with most nations you are, admittedly, better off dropping the luck and taking an awake supercombatant.
(edited to fix typos).
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

November 30th, 2007, 04:43 AM
|
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Event listing
DrPraetorious:
Is Luck 3/ Order 3 much better than Order 3/ Luck 2? For example worth taking one point of heat/cold?
The problem with Misfortune in MP game is that it can mean life or death, you get something really nasty in first 3-4 turns and you can lose many turns to get back from that. Like getting 45 free unrest as R'lyeh with 2 provinces only and no army in capitol. You need to take taxes 0 and be forced to make no army for 2 turns, so no one to help patrolling and killing unrest.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|