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December 3rd, 2007, 11:38 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Good late game SCs?
Clams are 3W1N
With conjuration 6, Jade sorceress can craft bracelet (W1 needed) and a robe (W2). Also, there are amber clan tritons with water and nature paths. Normally, Seraph costs 120 astral, so 100 astral and 40? Nature isnt too expensive in comparison.
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December 3rd, 2007, 11:41 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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Re: Good late game SCs?
@Edratman how do you use Tree Lords ???
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December 3rd, 2007, 12:05 PM
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General
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Join Date: Mar 2007
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Re: Good late game SCs?
Don't summon a treelord in wasteland like I did once  !
I thought I was getting a bargain at a 50% off site. Well, I did pay less than full price, but immobility was a wee bit of a limiting factor.
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December 3rd, 2007, 12:11 PM
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Major General
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Join Date: Feb 2005
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Re: Good late game SCs?
I'm a big fan of poison golems. They are mindless, which makes them immune to a whole plethora of badness, and you don't have to GoR them.
They also come out of construction, which is the same path that gives you the equipment with which you outfit them.
They absolutely *must* be given bone armor, and probably a life draining weapon as well, because they can't be given regeneration. This tends to limit their MR vs. other crazy-late-game chassis types, but you do what you can.
My favorite chassis for late game SCs? The Niefel Jarl 
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December 3rd, 2007, 12:22 PM
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Sergeant
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Join Date: Mar 2005
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Re: Good late game SCs?
But Poison Golem kill pop, isn't it ?
So when you have one around, you never want to go back it at home.
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December 3rd, 2007, 12:24 PM
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Major General
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Re: Good late game SCs?
Mindless *and* lifeless. Lifeless means they can't be life drained so they're great for raiding previously mentioned leech-spamming blood hunters. That banefire shield really does a number on the imps they tend to otherwise default to.
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December 3rd, 2007, 01:04 PM
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First Lieutenant
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Join Date: May 2007
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Re: Good late game SCs?
Quote:
mathusalem said:
@Edratman how do you use Tree Lords ???
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Via stupidity mostly. I had to empower in one air, air helmet him then cloud trapeze because I was unaware of his limitations. Worked in SP. Probably not the best choice, but it worked. Took several provinces all alone before getting red hearts.
I was playing Caleum (MA?) for the only time. I did not like anything about them. Very limited magic options. Couldn't summon squat. I think I picked up the treelords via enchantress site. IIRC I had to use empower more as Caleum than I have for everyone else added up (very minor exaggeration).
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December 3rd, 2007, 02:55 PM
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First Lieutenant
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Join Date: Mar 2007
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Re: Good late game SCs?
But poison golems have AWFUL stats. Afaik they are like simple golems, but they kill population and they dont have any magic... so with the exception of banefire shield which is maybe good vs chaff, they are even worse than an ordinary golem.
Who, in dominions 3, is a very, very bad SC.
Sea troll kings make surprisingly good SCs, when properly equipped. Quicken self, breath of winter (chill aura + cold immunity), regeneration, 60 hps, good MR, all in all a very good chassis. But they do need some reinvigoration, vine/eye shield and some low enc armor, rainbow or robe of shadows. Really, you should try it.
But thats more of a middle game choice - I thought we discuss top-notch SCs here.
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December 3rd, 2007, 03:04 PM
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Major General
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Re: Good late game SCs?
The lack of astral is an *advantage* on the Poison Golem, b/c it means he can't be autokilled by magic duel.
Yeah, the poison golem is not a skilled combatant, but once he has boots of quickness it doesn't really matter, except in duels against other SCs, a task at which he is, admittedly, far from ideal.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 3rd, 2007, 03:09 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Good late game SCs?
About 3 out of 4 games I play as Lanka, so I have to say that I like the Mandaha. He suto-casts Darkness, has good stats, has a fatigue aura, can cast Soul Vortex, Mistform, Mirror Image, and Blood Vengeance, and can Cloud Trapeze into hot areas as needed.
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