.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2007, 04:18 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Good late game SCs?

Equip a poison golem like this:
standard of the damned
fire helm
boots of quickness
armor of souls
amulet of MR
ring of tamed lighting/ring of frost (whatever makes sense for who you're fighting)

That makes a 29 protection & 85hp (constantly increasing from the drain life spam) and with that MR, lifeless, mindless he's pretty much immune to everything. Banefire shield handles most crowd control while the 2X AN life drain attacks will hit the larger foes. As mentioned, the lack of astral removes that achilies heel...the only way you're bringing this guy down is with strong anit-SC tactics.
Reply With Quote
  #2  
Old December 3rd, 2007, 04:18 PM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Good late game SCs?

Bad combat stats do matter not just against other SCs, but against anything that can fight back. Sacreds, for example. Damn, astral golems manage to die vs Abyssia infantry... and they have body ethereal, which poison golem lack.
Also, in my tests, thugs started meleeing with standard as soon as enemies were getting into melee.
Reply With Quote
  #3  
Old December 6th, 2007, 09:44 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Good late game SCs?

I like seraph/mandaha. against astral races that get higher level s mages, the seraph is risky.

Mandaha's weakness is no natural resistances, so it is hard to cover every base.

Late game sc's should be considered expendable because none can travel safely solo.

In alpaca Llamabeast, I had no astral or death, so I went with vampire lords. They can cast like for a life and are also decent thugs with a brand and shield.

Took down tyrant's water queens with vampires.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old December 4th, 2007, 11:49 PM

jaif jaif is offline
Corporal
 
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
jaif is on a distinguished road
Default Re: Good late game SCs?

Quote:
Via stupidity mostly. I had to empower in one air, air helmet him then cloud trapeze because I was unaware of his limitations. Worked in SP. Probably not the best choice, but it worked. Took several provinces all alone before getting red hearts.
I don't understand this at all. I summoned a treelord just now in an SP game just to see what they were like. They only have 2 misc slots, and their branches are 15 point attacks - hardly anything special. On top of that it's nature magic, which is hardly that offensive. So what do I do with a treelord besides give him a magic carpet and use him to summon defenses and creatures all over?

-Jeff
Reply With Quote
  #5  
Old December 5th, 2007, 12:19 AM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Good late game SCs?

Quote:
jaif said:
Quote:
Via stupidity mostly. I had to empower in one air, air helmet him then cloud trapeze because I was unaware of his limitations. Worked in SP. Probably not the best choice, but it worked. Took several provinces all alone before getting red hearts.
I don't understand this at all. I summoned a treelord just now in an SP game just to see what they were like. They only have 2 misc slots, and their branches are 15 point attacks - hardly anything special. On top of that it's nature magic, which is hardly that offensive. So what do I do with a treelord besides give him a magic carpet and use him to summon defenses and creatures all over?

-Jeff
Treelords, as far as I can tell, have one purpose.

You cast Transformation to turn them into non-unique moose, and then run around with Nature 4 moose-mages. Resummon, and repeat.
Reply With Quote
  #6  
Old December 5th, 2007, 02:09 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Good late game SCs?

You can use them to cast Nature globals, then when someone comes looking to kill whoever cast the global, they can pretend they are just an ordinary tree.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #7  
Old December 5th, 2007, 06:12 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: Good late game SCs?

Quote:
vfb said:
You can use them to cast Nature globals, then when someone comes looking to kill whoever cast the global, they can pretend they are just an ordinary tree.
LOL
Reply With Quote
  #8  
Old December 5th, 2007, 07:51 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Good late game SCs?

Quote:
K said:

Treelords, as far as I can tell, have one purpose.

You cast Transformation to turn them into non-unique moose, and then run around with Nature 4 moose-mages. Resummon, and repeat.


Wow! I really after try this! I always wondered what they were for...

Tips hat to K's brilliance.
Reply With Quote
  #9  
Old December 5th, 2007, 09:41 PM

jaif jaif is offline
Corporal
 
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
jaif is on a distinguished road
Default Re: Good late game SCs?

I need to try too. A magic carpet didn't work. :-(
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.