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Old December 3rd, 2007, 03:06 PM
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Default Re: Productive Scale needs some Enhancements

Quote:
SlipperyJim said:
Production is more important early in the game than late in the game, I agree. But that doesn't mean it's underpowered. An early-game advantage can easily snowball into a late-game advantage by allowing you to expand faster than your opponents.
Yes but with the 120 points for constr 3 you can take an awake SC pretender instead of a dormant god, and it snowballs as well.

Personnally I don't use sloth 3 all the time but even with ressource heavy nations rarely takes more than prod 1.

Another idea (simple as the code is there) : actually only growth/death affect population, when most other factors (except magic) are affected by 2 or more scales, even if one is more powerful (ex : supplies by temperature and g/d, income by all, etc...). Let's say production now gives +/- 0,1 population in addition to actual bonuses, it would make it a good pick to reduce the death effect or attain maximal growth, and would give an endgame interest to production (production... of childs ).

ps : the fort idea is better, but harder to implement I think
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