|
|
|
|
 |

March 25th, 2002, 10:15 PM
|
|
Private
|
|
Join Date: Mar 2002
Location: Germany
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Games...
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.
The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).
So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.
If you retry, the client will get the same
error message and the client will see the
client logged in twice!?
Maybe someone can help ?
|

March 26th, 2002, 03:32 AM
|
 |
Corporal
|
|
Join Date: Dec 2001
Location: Philadelphia
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Games...
quote: Originally posted by Targas:
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.
The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).
So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.
If you retry, the client will get the same
error message and the client will see the
client logged in twice!?
Maybe someone can help ?
We are shooting .500 with
http://www.shrapnelgames.com/cgi-bin...&f=23&t=004948
worked for me, didn't for Ragnorok.
|

March 26th, 2002, 04:06 AM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Games...
quote: Originally posted by Targas:
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.
The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).
So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.
If you retry, the client will get the same
error message and the client will see the
client logged in twice!?
Maybe someone can help ?
When I use ipconfig it shows my ip addy, my Subnet Mask and default gateway... I use ip addy since that's what most likely I need to use right?... No one ever answered me, but any of ya'll know how to configure or whatever both protocols on the Firewall? For the two ports that is.
[ 26 March 2002: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

March 27th, 2002, 12:40 AM
|
 |
Corporal
|
|
Join Date: Dec 2001
Location: Philadelphia
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Games...
quote: Originally posted by Ragnarok:
When I use ipconfig it shows my ip addy, my Subnet Mask and default gateway... I use ip addy since that's what most likely I need to use right?... No one ever answered me, but any of ya'll know how to configure or whatever both protocols on the Firewall? For the two ports that is.
[ 26 March 2002: Message edited by: Ragnarok ]
You would use the IP. However if you are on a home network router/hub you will probably have an internal IP address local to your home network. Possibly starting with 192.
Somebody connecting over the Internet should put in your DSL modem's IP instead.
For firewalls set ports 6716 and 6720 to allow unrestricted incomming and outgoing for protocols udp and tcp. A router would also need to forward these ports to your internal IP on home net.
|

March 27th, 2002, 02:22 AM
|
 |
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: TCP/IP Games...
BTW we will probably be releasing a patch in the next week or so from the latest beta and it will have some things to help solve some of the confusion with TCP/IP games.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|

March 30th, 2002, 01:54 AM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Games...
WOOHOO!!!!!!! We got it guys! Yeah!... I don't know how.. Well yeah I do, this is how... lol... I signed up for like some space or sports newsletter or something and it sent a autoreply to me showing me I had signed up, but then it also showed the IP addy that signed up to the newsletter. But it isn't my IP addy, not even close to it. So I get to thinking and so we try to start a game with that IP addy and it worked. Then I checked it out and that's the IP to our DSL unit box. So that's all we needed was that IP addy. So not too hard afterall. Thanks for all your help guys and happy playing!
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|