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  #1  
Old December 9th, 2007, 11:53 AM
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Default Re: MA Marignon

I think this is situational, mainly depends on the availability of nature mages and more importantly nature gems. If you're relatively short on the astral gems and have plenty of nature gems then GORing angels from the choir is probably worth it. AFAIK harbringer is better than angel of the choir so GOR him. About angel of the choir I've no idea yet, I'll try to GOR one in an SP game and see what comes out of it.
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Old December 9th, 2007, 02:24 PM
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Default Re: MA Marignon

If you are talking about GoR a seraph, let me tell you, it is worth it. This is what you get:
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  #3  
Old December 9th, 2007, 04:33 PM

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Default Re: MA Marignon

I thought Seraphs were naturally commanders from that spell? I think he is talking about GoRing the other angels that heavenly choir gives you.
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Old December 9th, 2007, 04:57 PM
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Default Re: MA Marignon

that makes sense. nevermind
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Old December 9th, 2007, 05:13 PM
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Default Re: MA Marignon

I have to agree with Wraith on all points. I like Marignon and have had some success with them in MP. One of the things i like about them is that they have an easy plan for the early, mid and late game. There is a strategy there for Flagellants with a heavy offensive bless, but it seems to me to be an art project. Why go to all that trouble when you have an excellent easy path available? To me it seems like they have a very straighforward progression:

X-bows
X-bows + Fireballs
X-bows + Fireballs + Astral Fire
Angels

Cav and High Inquisitors have a place as well, but your infantry is four flavors of crap and their only job is to hold the line long enough to let you destroy the enemy with massive firepower. That should get you through to the late game so you can summon angels, and make no mistake- Angels are grade A late game whup.

The two straightforward options are rainbow god or a weak god with excellent scales and dominion strength.

A few random notes-

Excellent PD. By itself it's ok, but reinforced with a small contingent of linemen and a few Witch Hunters it can really take bite out of your enemies without risking much of your own. (subject to match up issues of course)

Harbingers get you into air magic, so it might be a good idea to have air on your god to search for gems so the Harbingers have something to spend when you get them. Even better to take 4 air so you can make powerup items.

A bunch of Inquisitors working together can do some amazing things- I once fliped a provence from -2 to +5 in a single turn.
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Old December 9th, 2007, 07:06 PM
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Default Re: MA Marignon

The seraph seems to be entangled or under darkness or something. His att and def are quite subpar
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Old December 10th, 2007, 10:19 AM
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Default Re: MA Marignon

With marignon, as with many human nations, it is good to plan a path to anti-aging objects. I usually add B4 to my pretender, so that he can start a blood economy as soon as he awakes/break free.

Marignon, with it's mages dabling in fire magic, especially needs those objects. Without, your senior mages (capitol only) won't last more than two or three years (for the lucky ones). It allows you to empower them, so as to diversify into W/N/D/E.

I think the knights of the chalice allow for a rush early on, but if you go this way you'll need prod 2/3, which will be almost useless in late game.(I do recommend F/S bless too)
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Old December 10th, 2007, 11:13 AM
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Default Re: MA Marignon

Prod 3 is nice for this nation´s early game.
They have ok troops
Youll have enough resources to make crossbows + infantry every turn.

The Inquisitors of holy 3 are awesome at smiting those blessable tough guys that could cream your troops. But your bes commander by far is the spy that brings quick grief to your agressors creating unrest in their capitol.

I find the knights to be a luxury of later on. Unless you go with F9S9 and flagellants where perhaps you wont be using so many crossbows.

probably would go conj up to phoenix power and evoc up to holy pyre. If facing hordes a little more on evoc to falling fires.
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Old December 10th, 2007, 06:06 PM
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Default Re: MA Marignon

Quote:
Humakty said:
With marignon, as with many human nations, it is good to plan a path to anti-aging objects. I usually add B4 to my pretender, so that he can start a blood economy as soon as he awakes/break free.

Marignon, with it's mages dabling in fire magic, especially needs those objects. Without, your senior mages (capitol only) won't last more than two or three years (for the lucky ones). It allows you to empower them, so as to diversify into W/N/D/E.

I think the knights of the chalice allow for a rush early on, but if you go this way you'll need prod 2/3, which will be almost useless in late game.(I do recommend F/S bless too)
I have found taking a growth 3 scale to significantly reduce aging mortalities in Marignon mages.

I fully agree about prod scale (not needed). Xbows are relatively low on resources and the infantries are only required to hold the enemy long enough for mages and Xbows to finish him so you don't need much of those. I'd recommend putting the scales in Order/Growth/Magic.
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Old December 10th, 2007, 07:08 PM
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Default Re: MA Marignon

Quote:
Kristoffer O said:
The seraph seems to be entangled or under darkness or something. His att and def are quite subpar
utterdark
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