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Old December 28th, 2007, 07:01 PM

IndyPendant IndyPendant is offline
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Default Re: Forseti--Accepting Pretenders

I thought I would add a post reminding everyone of the settings we'll have in this game.

The game will use the Conceptual Balance Mod v1.1, for Pretenders and Scales only. It will also use the Worthy Heroes v1.8 mod.

The settings are all standard, except:
--Difficult Research
--Independents Strength 4
--Graphs Off
--Renaming On

The map will be Edi's modified version of Cradle, further modified by me so that all independents have been removed. What this means is that you will *only* be able to recruit units and leaders from a) your own castles, and b) magic sites that allow them; standard provinces will not have any recruitable units in them. In addition, I have added fixed starting positions, to prevent unbalanced random starts (as much as possible, anyways). My reasoning for my choices won't be repeated here, but I should list the changes I made to the map again, for ease of reference:

--The starting provinces are: 76 (Oceania), 78 (R'lyeh), 18, 38, 37, 103, 99, 207, 172, 196, 148, 131.
--All the land nations will be assigned random starts from the above list when the game begins.
--For start 37, provinces 37, 41, and 54 are no longer Waste, 41 becomes a Border Mountain, and 25 becomes a Forest.
--For start 38, provinces 38 and 39 are no longer Waste.
--For start 103, province 93 becomes a Forest as well as Farm, and 94 becomes a Border Mountain.

Now let's play, so you can all fall under the sway of the Divine Order of T'ien-Ch'i! (Heh.)
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Old December 29th, 2007, 05:35 AM
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Aethyr Aethyr is offline
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Default Re: Forseti--Accepting Pretenders

Thanks Indy, I should have thought to do that.

And as you say, let's play; may the light of Marignon shine on you all.
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