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  #1  
Old January 3rd, 2008, 11:13 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Well in terms of blocking a size 5 unit does pretty well against size 6 trample anyway. I'd put my money on size 5 jade serpents vs elephants, since the serpents would almost certainly carry a bless.
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  #2  
Old January 3rd, 2008, 12:39 PM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Being size 5 against elephants is still pretty disastrous. I can't remember how the damage depends on size difference, but it's not a very strong size dependence, so even size 5 units will take quite a bashing. Good point about the bless though.
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  #3  
Old January 3rd, 2008, 12:47 PM

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Default Re: Conceptual Balance Mod (and summary file) 1.

So maybe make them big and strong and take bless away?
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  #4  
Old January 3rd, 2008, 12:52 PM

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Default Re: Conceptual Balance Mod (and summary file) 1.

Just going by the graphic, hitpoints etc I really don't think they should be size 6. Bless also makes perfect sense for them. I think all of micts summons are sacred.

Anyway, it's not exactly a major issue. If people prefer them at size 6 I guess that's fine :]
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Old January 3rd, 2008, 01:33 PM

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Default Re: Conceptual Balance Mod (and summary file) 1.

I've not actually seen the things yet
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Old January 4th, 2008, 01:23 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.

Attached is a graphic for QM.
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File Type: zip 573914-Direct Chief.zip (1.9 KB, 151 views)
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  #7  
Old January 15th, 2008, 04:52 PM

krawn krawn is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

How's this mod going?

Any idea what the release date is looking like?
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