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January 3rd, 2008, 11:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance Mod (and summary file) 1.
Well in terms of blocking a size 5 unit does pretty well against size 6 trample anyway. I'd put my money on size 5 jade serpents vs elephants, since the serpents would almost certainly carry a bless.
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January 3rd, 2008, 12:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod (and summary file) 1.
Being size 5 against elephants is still pretty disastrous. I can't remember how the damage depends on size difference, but it's not a very strong size dependence, so even size 5 units will take quite a bashing. Good point about the bless though.
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January 3rd, 2008, 12:47 PM
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General
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Re: Conceptual Balance Mod (and summary file) 1.
So maybe make them big and strong and take bless away?
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January 3rd, 2008, 12:52 PM
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Re: Conceptual Balance Mod (and summary file) 1.
Just going by the graphic, hitpoints etc I really don't think they should be size 6. Bless also makes perfect sense for them. I think all of micts summons are sacred.
Anyway, it's not exactly a major issue. If people prefer them at size 6 I guess that's fine :]
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January 3rd, 2008, 01:33 PM
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National Security Advisor
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Re: Conceptual Balance Mod (and summary file) 1.
I've not actually seen the things yet 
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January 4th, 2008, 01:23 AM
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BANNED USER
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Re: Conceptual Balance Mod (and summary file) 1.
Attached is a graphic for QM.
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January 15th, 2008, 04:52 PM
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Private
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Re: Conceptual Balance Mod (and summary file) 1.
How's this mod going?
Any idea what the release date is looking like?
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