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January 4th, 2008, 08:15 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: What Would be an Ideal Pretender for Niefelhei
Quote:
DrPraetorious said:
Earth 9 vs Earth 8 is *4* points of protection.
N9 vs N8 is more questionable, since it provides berserk, and since it costs a lot more (given your chassis is a Cyclops.)
It's true that Niefelheim is vulnerable to raiding; but this is true regardless of build. The best way to deal with raiders is to send out single Niefel *jarls*. They only cost money so the key is to cultivate a philosophical attitude about their death.
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Um, you get the +4 protection from E8 and E9. The only thing you get from E9 is one extra point of reinvigoration. I don't think it's worth it to spend all those points to buy a free single point of reinvig for all your jarls when you already have +4. This is why I argue that it's worthless to spend those extra points on it.
I've always question your need to go to N9. I know you just won the sophistry game with that build, but N9 is very expensive. I'd personally rather just go up to N6 for 10% regen or N8 for 15%. I personally don't even like the beserk as it lowers the defense on your jarls.
When I played EA Neiflhem I went W8E8N6 with a crone. Or maybe it was nature 4  I can't remember. But I was very happy with that build. The quickness, armor, reinvig, and regen were all great. You have relatively small armies of high morale bless soliders, and a bunch of raiding giants.
Correction. This is vaguely like the build I used for the EA game I won with Neiflhem. I can't remember exactly what the scales were, but this leaves you with like 3-4 points leftover.
5 Dom
3 Order
1 Sloth
3 Cold
1 Death
3 Misfortune
2 Drain
imprisoned crone
W8E8N4
+4 defense, quickness, +4 reinvig, +4 protection, +5% regen
Jazzepi
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January 4th, 2008, 08:45 PM
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Corporal
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Join Date: Dec 2004
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Re: What Would be an Ideal Pretender for Niefelhei
Quote:
Jazzepi said:
Um, you get the +4 protection from E8 and E9. The only thing you get from E9 is one extra point of reinvigoration.
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My v3.10 shows all major blesses at *9:
E8 = Reinvigor+4
E9 = Reinvigor+4; Protection+4(major bless)
E10= Reinvigor+5; Protection+4(major bless)
Edit: which matches the list in the FAQ.
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January 4th, 2008, 09:08 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: What Would be an Ideal Pretender for Niefelhei
Bleh D: I'm sorry. Replace every time I said 8 anything with 9. I was getting the split between 10 and 9 confused.
Jazzepi
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January 4th, 2008, 10:52 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: What Would be an Ideal Pretender for Niefelhei
Anyway, here's another build to try, if you love hatred:
Awake, Domstr 9, E9, Cyclops, Order 3, Sloth 1, Cold 3, Growth 2, Misfortune 3, Drain 2.
Your expansion is *insane*.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 11th, 2008, 04:26 AM
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General
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Join Date: Oct 2006
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Re: What Would be an Ideal Pretender for Niefelhei
I like to use a Cyclops with Earth, Water, and Nature 9-10, but it's only ideal for SP games, or when you *really* want a challenge. Not at all easy to play, but a lot of fun.
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You've sailed off the edge of the map--here there be badgers!
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January 11th, 2008, 07:44 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: What Would be an Ideal Pretender for Niefelhei
Well with that bless you could take an early rush on 2 nations and might get some advantage... if the whole map doesn't turn against you
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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