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				March 20th, 2002, 09:13 PM
			
			
			
		  
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				Re: Order of events within a turn
	
			 
             
			
		
		
		
		Zulu time is military jargonese for Greenwich Mean (Meridian? ) Time. G.M.T. is the standard used to synchronize events around the world. 
 
You can't very well say "Noon" to someone in a different time zone and be sure they will know what you mean. Noon their time or noon your time?  
 
But if you say "0200 zulu", they will know you mean 2AM in Greenwich and can adjust to their time accordingly. 
 
Now, why they picked the word "zulu", I have no idea. Maybe somebody in the military can tell us. 
 
Geoschmo 
 
[ 20 March 2002: Message edited by: geoschmo ] 
		
	
		
		
		
		
		
		
			
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				March 20th, 2002, 09:25 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		1. Politics (new treaties and wars come to effect) 
2. Increase in resources. 
3. Ship movement and combats. 
4. Building and decreace in resources. 
5. If you end up with more resouces than your empires max storage is, the excess vanishes. 
 
That isn't from any manual, but I'm quite sure that things happen in that order. Please correct me if I'm wrong. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2002, 09:32 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		That order is only correct for simultaneous turns. It seems to be the same in Gold. I don't know if turn-based movement has changed. I only play simultaneos because that's that way for multiplayer games. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2002, 09:38 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		This copied from: 
http://greenwichmeantime.com/
Each Time Zone is measured relative to Greenwich, England. There are both civilian designations which are typically three letter abbreviations (e.g. EST) for most time zones. In addition there are military designations. These use each letter of the alphabet (except 'J') and are known by their phonetic equivalent. E.G. Greenwich Mean Time (civilian) or Z = Zulu (military and aviation).  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 21st, 2002, 07:34 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		quote: Originally posted by Zarix: 
1. Politics (new treaties and wars come to effect) 
2. Increase in resources. 
3. Ship movement and combats. 
4. Building and decreace in resources. 
5. If you end up with more resouces than your empires max storage is, the excess vanishes. 
 
That isn't from any manual, but I'm quite sure that things happen in that order. Please correct me if I'm wrong.
  
Something about this order incomplete with respect to enforcing max storage, because building a new storage facility will not cover excess production the turn the facility is built. I have had numerous cases where I had 50K storage and build a storage facility and the next turn, I started with 50K of a resource.  I think you need a step 6:  Storage 
Levels are adjusted to reflect facility counts.  I think you need a step 0 to reflect storage capacity for scrapping faciltiies (which happens immedately as you can build a different type that same turn).  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 21st, 2002, 07:50 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		LGM your are right about the new storage facilities. I think that has happened to me also. Intelligence is missing from the list. Does anyone have ideas where it should be in the list? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 21st, 2002, 07:59 PM
			
			
			
		  
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				Re: Order of events within a turn
			 
             
			
		
		
		
		Intel is somewhere near the end. Definetly after combat occurs. 
		
	
		
		
		
		
		
		
			
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