.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old January 20th, 2008, 07:43 PM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: Japanese OOB omissions.

Hi DRG
Im not sure if you mean the direct fire or indirect fire GLs are staying in the Infantry platoon.
I would like to point out that If the dead (out of LOS) ground is due to differences in terrain height then you can't Z fire into it. If you search the reference I supplied for 'knee mortar'
http://www.history.army.mil/books/ww...a/chapter9.htm
you will find that this is exactly what they were used for on Okinawa. Leaving them direct fire means you cant do this. ie supress/kill the enemy in (topographic) dead ground. This I think undervalues the weapon.
I realise I have said this before but making them indirect fire allows the user to choose direct or indirect fire as appropriate.
It also means that the weapon can be fired at the enemy from behind cover (out of enemy LOS) which is the correct use of a (this) mortar.
Lastly the Jap inf coy already has plenty of direct fire weapons, modeling the GL as indirect fire creates a much more interesting unit. The only one in the game with such a strong indirect fire capability on the platoon level.
Modelling the Jap GL as direct fire I think misses an oportunity to greatly improve the play quality of the game.
It Gives the Japs an ability to hit American infantry without exposing themselves to fire from the inevitable Shermans and LVTs.
Apologies for the annoyance Best Regards Chuck.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.