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March 21st, 2002, 07:52 AM
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Shrapnel Fanatic
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Re: In Review: Best Fleet Strategy
And don't forget that those 3 movement (with only 2 in combat) ships will be easily out-manuevered. If your opponent orders his ships to use the maximum range strategy, your ships won't get to fire during half of the rounds.
[ 21 March 2002: Message edited by: Imperator Fyron ]
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March 21st, 2002, 11:27 AM
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National Security Advisor
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Re: In Review: Best Fleet Strategy
OMG he's talking about winning with speed 3 escorts? The uber strategy? Laugh...
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March 22nd, 2002, 02:42 AM
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Colonel
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Re: In Review: Best Fleet Strategy
Can someone please get GUTB in a PBW/PBEM so they can show him the error of his ways - speed 3 escorts? lordy!
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March 21st, 2002, 03:16 PM
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BANNED USER
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Re: In Review: Best Fleet Strategy
GUTB:
Allow me to confirm,
Against AI, sure, any human with just about any strategy will win. Against a human?
Let me ask one quesiton, did you ever wonder why there are no bipedal robots in the real world today? The ansewer is that the proccessing power and algorythm required to do this exceeds any "practical" use.
The processing power of the human brain exceeds any AI anyone could write for less than several milllion? maybe billion dollars. MM is only charging $40 dollars.
EDIT: (Pulling the sting from my original post)
This example is ment as a way to explain why strategys that defeat an AI every time, will not win against a human.
[ 21 March 2002: Message edited by: Gryphin ]
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March 21st, 2002, 05:53 PM
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Corporal
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Re: In Review: Best Fleet Strategy
Han Solo: "Traveling through hyperspace ain't like dusting crops, boy."
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March 21st, 2002, 06:21 PM
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Colonel
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Re: In Review: Best Fleet Strategy
"nor is it like bulls-eyeing womprats in your T16 back home"
Challenge to all supposed Star Wars loonies out there. What are the first words spoken in Star Wars (the original movie)?
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March 21st, 2002, 07:38 PM
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Lieutenant Colonel
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Re: In Review: Best Fleet Strategy
No, it doesn't even work well against the AI--at least not past the very short term.
I decided to try this strategy. Small quadrant, 11 AI, 3 neutral, 5 good planet start. My DUC escorts, and later destroyers, were the scourge of the three neighboring systems. I even got myself down to 2 warp points--1 bordering on a black hole system.
And then, 3 AI attacked. I wasn't too bothered by their PPB's--I hadn't even been able to research shields yet. Most of my capital had been tied up in those three systems, and I hadn't been able to develop much research. What research I did have had to go into astrophysics/stellar harnessing. Speed 3 escorts run out of supplies awfully quickly under ordinary circumstances, let alone when used as main warships. By the time I could develop light cruisers, I had been driven back into my original two systems, and was loosing mines faster than I could put them out. Survival time: about 50 game turns.
Bottom line--This strategy only works for very short term--and not well even then if the Rage or another TDM race are nearby. Your ships will be out of supplies three systems away and you'll have to spend major resources to rescue them.
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