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  #1  
Old January 24th, 2008, 12:52 PM

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Default Re: King of the Isle

That is not so easy. I guess only R'lyeh can take it down easily without huge losses, monsters there really cannot deal with illithids and astral mages.

Other nations well... there is Ermor, Arcoscephale and who else around it? They do not want to take it with heavy losses. I guess everyone there is preparing for spring to take it just before first summer month to score that VP.
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Old January 24th, 2008, 02:36 PM
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Default Re: King of the Isle

I agree. There's no point sacrificing an army to raid the island, as someone else would get to take it the turn after. Several armies attacking on the same turn would make interesting viewing on the battle replays though.
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  #3  
Old January 24th, 2008, 02:57 PM
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Default Re: King of the Isle

I guess it will stay like this some time. In the other game it's already turn 41.
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Old January 24th, 2008, 05:20 PM

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Default Re: King of the Isle

The other one I play on that map is turn 21, so I will see more action here faster
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Old January 26th, 2008, 06:39 AM
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Default Re: King of the Isle

For the next version of the map : province 129 shows 2 times the standard (Holy 1) Priest in the recruitement screen (R).
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Old January 26th, 2008, 06:49 AM
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Default Re: King of the Isle

You will see that if there is an indy pop type that allows Priest recruitment, and also a Magic Site in the province gives Priests, or your race allows Priest recruitment and you built a castle in the province.
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Old January 26th, 2008, 09:01 AM
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Default Re: King of the Isle

129 is a city with a site allowing to recruit H1 and H2 priests iirc. The double H1 is caused by site + poptype (but do you have the H2 recruitable ? if not there is an error in dom3db).
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