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				March 22nd, 2002, 12:43 PM
			
			
			
		  
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				Saving ship designs, research plans
	
			 
             
			
		
		
		
		Of course one must always be prepared to adapt research plans and ship designs to circumstances but shouldn't it be possible to load one's normal ship designs somehow? (or is it already possible?) They could then become visible as the tech that they require becomes available. You could also load your default tech research strategy. 
 
I was reminded of this when I was asked whether I wanted to save my designs with my race. I realised that since the race creation happens before ships can be designed it could only be talking about the picture files (right? How does that work anyway?) 
		
	
		
		
		
		
		
		
			
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				March 22nd, 2002, 07:55 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		It really isn't that good though as you will usually have different tactical needs at higher levels and the saved designs will fit you into a box that is easy for the enemy to anticipate (esp if they have played u before and know what you will research and build) 
 
IMHO u shouldn't do it 
		
	
		
		
		
		
		
		
			
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				March 22nd, 2002, 10:17 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		Another problem with saving the ship designs with the empire is that when you start a new game with that empire, you ship designs list will be cluttered with designs that you don't have the technology to build, and the currently the only way to hide things is to mark them Obsolete. 
		
	
		
		
		
		
		
		
			
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				March 22nd, 2002, 10:34 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		capnq and Skulky, 
You are quite right about the usless designs.  That is why I tend to only save the ship designs up through Frigate and or untill I have Level III propulsion.  With the Aeries of Gryphin I have only saved: 
Frigate / CSM 
Frigate / PDC I 
Colony Rock / 2 cargo and 3 engines 
Colony Rock / 2 cargo and 6 engines 
Small Population Transport 
Small Troop Transport 
Small Troop with Ground Cannon 
 
This just saves me from having to "re - create" them. 
Engage, um, Enjoy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2002, 11:03 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		Is it really that way ? Maybe I was daydreaming, but it seemed to me, the designs do just appear if your tech level provides to build them. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2002, 11:20 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		Are you sure you haven't turned on the ship design minister? 
		
	
		
		
		
		
		
		
			
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				March 22nd, 2002, 11:37 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		quote: Originally posted by Suicide Junkie: 
Are you sure you haven't turned on the ship design minister?
  
LOL.  But there is an interesting idea:  Has anyone customized a set of AI files so it produces the designs you like?  Then you play with with the design minister on and can sit back knowing that whenever you go to build a ship the designs will always be the designs you like best for your current tech situation.  
		
	
		
		
		
		
		
		
			
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				March 22nd, 2002, 11:48 PM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		PsychoTechFreak, 
 
Yes, the ships / units / etc show up "greyed out".  They are listed but you can't access them. 
 
Oh, and I have a Space Yard Base for the start of a game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2002, 01:51 AM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		I'm intrigued - why a colony ship with 3 engines? 
		
	
		
		
		
		
		
		
			
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				March 23rd, 2002, 02:39 AM
			
			
			
		  
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				Re: Saving ship designs, research plans
			 
             
			
		
		
		
		quote: Originally posted by derb: 
I'm intrigued - why a colony ship with 3 engines?
  
I dunno 'bout anyone else, but I build 3 engine colony ships and use 'em for local system colonization.  They're cheap, I can build 'em in 2 standard build turns at a lvl I SY.  And 3 move points is acceptable (IMO) in the local system....  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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