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				March 22nd, 2002, 07:40 PM
			
			
			
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 Corporal |  | 
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				 Re: Counter Intel- using lower level projects 
 *LOL* That's awesome, I never considered it...Keep your people on 'standby' more or less, good call...
 
 So is there no espionage available now?
 (I cant help but think I am spelling that word wrong)
 
 Most of the intel operations seem like direct attacks, not very intel like ya know? The Mimic is cool, granted, but I was hoping for more spy-activity. Seeing what treaties they have, stealing some ship designs, whatever...
 
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				March 22nd, 2002, 08:03 PM
			
			
			
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				 Re: Counter Intel- using lower level projects 
 also IIRC higher level projects work a lot better then lvl 1 or 2. i always forget to shift to the endof the queue so i get messed up hella bad when im not paying attention  
that was some intel leak there for anyone playing me but i might just be lying mind game mind games    
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				March 22nd, 2002, 08:19 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Counter Intel- using lower level projects 
 Half of the Intel items are espionage.  Most of the ones the AIs choose randomly seem to be espionage, and thus useless to the AI, and harmless to me.
 From the Gold intelops file, with non-espionage ones stripped out:
 ==================================================  =====================================
 INTELLIGENCE PROJECTS DATA FILE
 ==================================================  =====================================
 
 Type:
 Ship - Locations, Ship - Concentrations, Ship - Construction Info,
 Ship Designs - Steal,
 Planet - Info, Planet - Locations, Points - Change, Points - Steal,
 Research - Steal, Research - Delete Project, Intel - Delete Project,
 Politics - Intercept Messages
 Politics - Treaty Info, System - Info, Empire - Info,
 Unit Designs - Steal, Tech Level - Info
 
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				March 22nd, 2002, 08:22 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Counter Intel- using lower level projects 
 quote:Originally posted by Cynapse:
 [QB...
 So is there no espionage available now?
 (I cant help but think I am spelling that word wrong)
 
 Most of the intel operations seem like direct attacks, not very intel like ya know? The Mimic is cool, granted, but I was hoping for more spy-activity. Seeing what treaties they have, stealing some ship designs, whatever...[/QB]
 
 
There are several actual espionage missions, which let you find out things like enemy troop concentrations, what is on planets and in cargo, diplomatic relations, total strength, and recent orders.
 
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				March 22nd, 2002, 09:31 PM
			
			
			
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 Corporal |  | 
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				 Re: Counter Intel- using lower level projects 
 Awesome... thanks PvK 
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				March 25th, 2002, 05:43 PM
			
			
			
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				 Re: Counter Intel- using lower level projects 
 Another quick confirmation please:
 Is it also true that each CI project you have running can only defend against 1 espionage mission against you per turn?  Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through?
 
 (I read something along these lines in an earlier discussion, but it didn't seem to be a conclusive conclusion :^P )
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				March 25th, 2002, 06:34 PM
			
			
			
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				 Re: Counter Intel- using lower level projects 
 "Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through?"
 That was a bug, since fixed.
 
 Phoenix-D
 
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