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  #1  
Old February 7th, 2008, 08:56 PM

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Default Re: Early game with LA Marignon

But using Baphamut instead of SC helps with late game astral magic and summoning of Angels, doesnt it?
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  #2  
Old February 7th, 2008, 09:15 PM

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Default Re: Early game with LA Marignon

Actually the blood angels are generally a better choice for a chassis than the ones in conj, and you can summon those pretty easily with goetics (especially since empowering blood is easier than empowering gems). If you take a cyclops you also get access to a hammer-maker, as well as the earth bless for your mages. He can also forge high earth items with a hammer, the baphomet has no hands and redundant paths with your nationals. The only real argument for a baphomet is access to the rings of wizardry and sorcery, but once you factor in the lack of hammers empowering a royal navigator to S3 (assuming you can trade for a crystal coin) is 45 pearls, and you'll save over 25 for forging the 2 rings with a hammer instead of your pretender's face. 20 pearls for an awake SC is a pretty good deal =)

Edit: Try a E6 dom 9 cyclops, order 3, heat 3, misfortune 2 magic 1. Or lose a point of earth and go for another positive scale, I just figured the bless was a better choice with all the angels.
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Old February 7th, 2008, 10:58 PM

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Default Re: Early game with LA Marignon

Blood angels are better, but having both is even better And since one of them cost pearls and the other cost slaves, it is pretty good to use both resources.

However, you have a quite good point in the fact that empowering once a royal navigator makes for half the problem. However, having a f9s9 bless on the angels isnt bad either. MR is good to have in SC once soulslays/enslave minds/paralyze start to flow. And if we factor in the empowerment, the coin, the astral helmet, and both rings, we are talking about 100 pearls or so. That's the price of 3 angels of fury. So i could have 4 of them with baphamot by the time i could do 1 with an empowered sailor.

About having a hammer to forge, using the Forge lord is twice as good . Should i consider it?

I like awake SC for early expansion though. Especially flying SC. Moloch isnt bad.

So i guess i have a bunch of options, each of one has adventages and disventages.

Oh crap, this game is so good...
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Old February 7th, 2008, 11:16 PM

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Default Re: Early game with LA Marignon

Astral bless doesn't give MR over 18, so it's actually completely wasted on the angels outside of twist fate.
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Old February 8th, 2008, 01:08 AM

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Default Re: Early game with LA Marignon

Thankyou micah. That might be the nail in the coffin for S9F9 for my angels

Which leave me with only half a dozen other options

One question. Does the other MR bonus (like the amulet) give MR above 18?
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Old February 8th, 2008, 01:54 AM
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Default Re: Early game with LA Marignon

Other bonus MR can boost you over 18, certainly.

I forget how bonus MR from the bless *and* the amulet relate, but I dimly recall that the blessing is applied to base MR.
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Old February 8th, 2008, 01:58 AM

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Default Re: Early game with LA Marignon

Other sources of MR stack, with the exception of in-battle spells.

As a general rule you can only get one instance of a buff cast on you per battle, so Iron Will, Resist Magic, and Antimagic will not work together, you'll only get a single +4 bonus to your MR. Similarly, stuff like Gaea's Blessing won't stack with other resist spells (The various wards and warriors spells)

I'm not sure how the bless bonus interacts with other bonuses though.
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Old February 8th, 2008, 02:27 AM
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Default Re: Early game with LA Marignon

Ha ha ha thanks for the info Micah!

I spent a bunch of time in an LA Ulm game prepping for a battle, making sure I cast Tempering the Will twice before Antimagic was cast, so that Tempering the Will would give me +4 MR while my MR was still low, and then Antimagic would stack on top of that.

I never bothered to check the stats in the battle, foolish me!

On units boosted by the Tempering the Will, Antimagic did nothing . Damn, I could have used a few more Blade Winds!
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