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				February 9th, 2008, 01:34 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
	
			 
             
			
		
		
		
		hmm, i've never experience scale bugs before, or such that i noticed, but i just ran a couple LA Pyth Dom 10 Order/prod 3 misfortune 2... and both times, starting the second turn, order and prod were slightly lowered.  In one, prod wend down 1 then back up; in the other prod went down 1 and stayed there at 2.  Order in each went down 1 or 2, but in the second game got back up to 3 before turn 10... though production is still at 2 
 
so the current bug seems more prevalent than the previous, though perhaps not as devastating :wtf: 
 
3rd test:  order/prod went to 1/1 on turn two.  slowly got back up to 3/3 by turn 8 ... the scales seem to improve when all my cap's neighbours have my dominion. 
 
4th:  tried w/ order 3 sloth 2... order went to 2 on turn 2; back to 3 by turn 6 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 01:51 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		It seems that mainly Order is affected [productivity may be too, but not many people take it] when not all neighbours of that province [be it capitol or not] do not have your own dominion [it seems that neutral one triggers it too] and they start to get to normal when you convert everything around. Pretty annoying. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 01:52 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		In all the games I tested with production +3, order +3 on the second turn my order got nuked down to 1 and my production bonus vanished never to return to +3 in 10+ turns. 
 
The "elusive" scale bug is now an "in-your-face-every-game" scale bug... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 02:07 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		> so the current bug seems more prevalent than the previous, though perhaps not 
> as devastating 
 
How devastating it is depends mostly on your playing style.  Lately I play with 
a group of real life friends (Nikolai is one of us) and we blitz through games  
in a weekend.  I personally think that this is the greatest balance change 
since Dominions II. 
 
It does not look like a bug anymore.  As far as I can tell, the scales in a  
province depend on the scales of all neighbors, no ifs or buts.  This has a  
devastating effect on the way I play.  I always take Order 3, Growth, and  
Misfortune 3.  I usually play with a weak dominion, which I boost in selected  
provinces with priests and teleistic animates.  Even in games I end up winning,  
my dominion usually trails other players, as I mostly keep a strong one only in  
provinces that I consider important.   
 
With the new rebalancing, this means that my scales will be horrible across the  
board, as I will never have most of my neighbors with my dominion.  All players  
will be affected at the border, and the effect easily propagates toward the core  
of the empire. 
 
I have finished 3 games so far with these new rules, and the effects are  
somewhat mitigated by the fact that nearly all of us play with weak dominions  
and extreme scales.  I am certainly going to reconsider my scales - what used to  
work quite well with my style of play is a recipe for disaster now. 
 
But I certainly feel for those (Hi, uncle!) who are playing in long MP games on  
this forum, and will have to suffer the effects under 3.14. 
		
	
		
		
		
		
		
		
			
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				February 9th, 2008, 02:16 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		It isn't that bad.  I do not always play like like.  Only in DangerPudding it's REALLY bad, because I am spread out, and apart from capital, I probably have not single province with just my dominion around.  And of course, with propagtation of effect, capital IN WINTER has cold + 1...  So now I am effectively playing with my misfortune, with Sauromatia and Pangaea's Turmoil, with Yomi's death, and with wrong temperature for Neifelheim.  Giants are screwed.   
 
I wish Illwinter had warned us. 
 
PS  Praise the Pantocrator, R'lyeh's dominion is pretty much my own.  Order junkies of the world, unite! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:12 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		I think its a bug that hopefully will be corrected in the next patch. 
 
Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:25 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Meglobob said: 
I think its a bug that hopefully will be corrected in the next patch. 
 
Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.  
			
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 Agreed. It's pretty bad.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:30 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:34 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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