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February 9th, 2008, 02:30 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
Incidentally, I should have said - please can no-one but Jazzepi send in new 2h files? In fact I will make sure to use the files received before so that everything will happen the same apart from Jazzepi's moves working correctly.
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February 9th, 2008, 02:36 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Alright, sent mine in. Thanks for working with me guys.
Jazzepi
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February 9th, 2008, 02:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A call for aid!
How is it this time Jazzepi?
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February 9th, 2008, 02:48 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A call for aid!
By the way, it is very important that everyone deletes their 2h files before playing the new version of the turn. I've sent an e-mail to that effect.
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February 9th, 2008, 03:10 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
This turn is perfect. I'm not sure what happened with the last one that I got. Everything was spent/forged correctly, and I no longer have any Souless, Longdead Velite, or other Ermor shock troop commanders.
Jazzepi
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February 9th, 2008, 03:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Thanked 855 Times in 291 Posts
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Re: A call for aid!
Marvellous. We are back on course!
Incidentally I think I have realised what went wrong, and we probably rolled back for no reason as it turns out. I suspect you had a 2h file for the alternate universe Turn 42 in the directory before. When you have a 2h for the same turn number and the same game it throws no errors, but shows you absolute craziness.
I'm not saying that's your fault by the way, I'm surprised more of us didn't end up with the same issue, it was just a coincidence of timing I guess that you ended up with it (specifically you probably got around to playing the erroneous turn before the rest of us). Anyway, it's one to remember for next time.
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February 9th, 2008, 03:22 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
You know, I *never* delete the 2H file in these PBEM games. It always just over writes it. I did it this time because you explicitly said to.
Now that I think about it, there's a slim chance that last turn I sent in a turn from the old version, but I'm not sure that's the case. I can't remember.
Jazzepi
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February 9th, 2008, 03:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: A call for aid!
So what I mean I think happened is:
- LlamaServer sends out erroneous turn 42 (labelled turn 43)
- Jazzepi starts playing it and saves and exits dominions
- LlamaBeast sends out corrected turn 42 (since the first one was completely nuts)
- Jazzepi opens it, and because the 2h file generated when he started playing the erroneous turn 42 is still there it shows crazy stuff
Is that possible? It sounds like quite a likely series of events to me. Like I say, it's even surprising that it didn't affect more of us. The reason it didn't is because we were all too slow off the mark to do the second point above.
I don't think you ever actually sent in an erroneous 2h file, because thinking carefully back there's been no opportunity to. We've never actually hosted turn 42 and turn 41 was fine.
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