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				February 10th, 2008, 11:25 PM
			
			
			
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 General |  | 
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				 Send Tupilak 
 A question about LA Atlantis' Send Tupilak spell. If I send one to a besieged castle province, does the Tupilak attack a besieging commander, or a defending commander?thanks
 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				February 10th, 2008, 11:30 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Send Tupilak 
 Don't know, but I probably wouldn't bother.
 It's not going to take out anything that's not a vanilla commander with no bodyguards.
 
 Save your gems.
 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				February 10th, 2008, 11:34 PM
			
			
			
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				 Re: Send Tupilak 
 It isn't even guaranteed to take out regular commanders. |  
	
		
	
	
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				February 11th, 2008, 12:04 AM
			
			
			
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				 Re: Send Tupilak 
 Ahh... such a cool spell description. For such a worthless assassin. Kind of ties in with everything else which seems really cool about LA Atlantis, but which in reality sucks. 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				February 11th, 2008, 08:31 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Send Tupilak 
 It would target anyone in that province. It`s not that bad. Mainly tou would like to assasin researchers and clam holders.You don`t send any assasin to a tartarian, do you?
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				February 11th, 2008, 11:41 AM
			
			
			
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				 Re: Send Tupilak 
 
	Quote: 
	
		| Torin said: It would target anyone in that province. It`s not that bad. Mainly you would like to assasin researchers and clam holders.
 You don`t send any assasin to a tartarian, do you?
 
 |  Who said anything about Tartarians?
 
Clam holders are apt to be stealthy, and the spell won't target them.
 
It might work on a researcher who doesn't have access to decent battle spells, but I've never assassinated anyone successfully with this spell.
 
Again, I say:
 
save your gems
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				February 11th, 2008, 10:35 AM
			
			
			
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				 Re: Send Tupilak 
 I don't do this often, but I vote for powering that spell up.  It is just too cool not to see more action.
 The tupilak is a bunch of skins tied together with magic.  I say the hit points should be boosted 5 - 10, it is just a bunch of old leather and is durable.  Given that there are no vital organs, I would kick protection up 2-5 points as well.  The combination would make it a fair bit more durable.
 
 The result would be a more powerful summons, but nothing overpowering to commanders of substance.
 
 Alternativly, make it particularly vunerable to magic and magic weapons, but boost up the hp and protection to make it hard for mundane characters to kill.
 
 We need more magically animated, stitched up, dangerous bags of leather in this fantasy world of ours!
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				November 25th, 2009, 02:45 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Send Tupilak 
 I've sent a number of tupilut (sp?) lately and they've mostly succeeded at killing their targets.  Weak commanders and strong mages alike have fallen to them.  I consider it a good spell, though not an excellent one.  Maybe I've just been very lucky.... |  
	
		
	
	
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				November 25th, 2009, 02:49 PM
			
			
			
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				 Re: Send Tupilak 
 Hm, I now recall that I started playing LA Atlantis shortly after it was improved by a patch.  Maybe that's why the spell is doing well for me? |  
	
		
	
	
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				November 25th, 2009, 04:12 PM
			
			
			
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				 Re: Send Tupilak 
 Att could/should be atleast 12. Giving it a high Cold Aura and an extra claw attack (and/or a Gore horn attack, since it's part reindeer?) wouldn't hurt anything, either. 
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