Re: Low Cost Tech broken in Gold?
	
			 
             
			
		
		
		
		The formulae I derived from looking at Version 1.5something wasn't geometric (no ^2). It added a linear amount to the increment at each step: 
 
Low - each level adds Cost x 1. 
(5000, 10000, 15000, 20000, ...) 
 
Medium - level 2 cost twice level 1, then each level thereafter costs (Level - 0.5) x Cost. 
(5000, 10000, 22500, 40000, ...) 
 
High - each level adds (Level - 0.5) x Cost x 2. 
(5000, 20000, 45000, 80000, ...) 
 
In other words, Low is linear increase, Medium increases at each level by a linear amount, and High costs twice as much for each level (after the first) as Medium. 
 
At least, that's what it looked like to me. 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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