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February 12th, 2008, 05:33 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Acouchi - MA game for new players (full)
Thank you all for the consideration. Looking at the graphs, I can see you were not lazing around those first two turns, but that is fine. The living can run around all they want, but they will lie dead for far longer when Ermor rules…
More seriously, while I appreciated the offer of the delay, I would suggest that we do not hold off turns. With the large number of us, someone will always have a real life problem that will delay them. Perhaps later in the game, when we are down to just a few key players, but early on we need to keep the momentum of the game going.
I played a couple of games of Space Empires IV in the past and all of them fell apart when people got tired of waiting days for delayed turns. It was disappointing for everyone, but the fun went out of it. While it is no fun to miss your turn, at least the larger game continues.
I write this knowing that I will be one of the people challenged to meet all his turns. I give you my commitment to do my very best to play 100% of the time, but fear that I will miss one or two turns. If you see Kenya in the news again, please send good thoughts my way, but do not stop the game. I do not think that I, or any of us, should hold back the rest because we will miss a turn or two.
Anyway, that is just my opinion, but it is based on experience in other multiplayer games. This is my first MP in Dom, so perhaps things are different here, but I suspect the underlying structure is the same.
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February 12th, 2008, 08:52 AM
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Private
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Join Date: Jan 2004
Posts: 48
Thanks: 2
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Re: Acouchi - MA game for new players (full)
"A great evil is sleeping"
We could see that as your roleplaying way to play the decadent and corrupt empire of ermor: too busy dealing with internal treasons and infamous curse.
Or is it the secret goal of The Unhappy One to let us think he is inoffensive?
Remember: "The greatest trick the Devil ever pulled was convincing the world he didn't exist"
We must be ready to face evil!
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February 13th, 2008, 02:54 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Acouchi - MA game for new players (full)
Excellent post by Sheap on MP code of conduct. As our nations meet (and turn each other to meat) one will begin to appreciate his points...
-SSJ
http://www.shrapnelcommunity.com/thr...?Number=511258
Sheap's MP code of conduct
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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February 14th, 2008, 03:20 PM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
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Re: Acouchi - MA game for new players (full)
There seems to be lots of anger between the nations of Ulm and Ermor. From the lizards point of wiew the nasty stench of the forges covers the sweet smell of the bog. There fore it seems that I must get rid of this nasty next door nation of mine as they happened to declare a war on me. You said you offered peace Heinric? I didnt receive an offer (probably my mistake as I made my first turns quite carelessly).
There seems to be a lots and lots of nations in this game and very little room for my little snakes to play.
Oh yes by the way it seems that players tend to deal diplomacy with pms rather than with ingame messages as its faster and more convinient.
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February 14th, 2008, 03:52 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: Acouchi - MA game for new players (full)

Wow, Vanheim is dead. I figured the skinshifters would be a deadly foe.
Did someone attack him so early? Or is it a matter of self-domkill?
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February 14th, 2008, 04:24 PM
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Private
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Join Date: Jan 2008
Posts: 5
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Re: Acouchi - MA game for new players (full)
Why did I log in to find all my stuff gone without any battles?
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February 14th, 2008, 04:31 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Acouchi - MA game for new players (full)
Sounds like dominion kill to me.
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February 14th, 2008, 04:52 PM
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Private
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Join Date: Jan 2008
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Re: Acouchi - MA game for new players (full)
So you can just boom kill a nation at a distance on turn 7 like that? What fun. How well balanced.
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February 14th, 2008, 05:04 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: Acouchi - MA game for new players (full)
Actually, this wasn't caused by someone else.
You should read section (VII - Dominion) of your manual. The part of how you died should be made clear in the last part of that section.
So to prevent that sort of thing, either take a strong dominion (7+), prioritize building temples, or start preaching with your prophet early on. Or if you're a blood nation, you can also start sacrificing blood slaves in your temples.
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February 14th, 2008, 05:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Acouchi - MA game for new players (full)
Stout: No of course not. It just means you ran out of candles. I'd be very surprised if it was due to anyone deliberately trying to extinguish you. However, the underlying point of the game is to maintain and spread your dominion. If you don't notice that your dominion is fizzling out and start preaching etc then you can lose the game. It does seem very harsh, but you have to remember that the whole point of the armies and magic are to give you the power to expand your dominion.
Even experienced players occasionally lose the game by not noticing that their candles are diminishing though.
Edit: Oh, Darkstone beat me to it, and very did so with great clarity too.
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