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  #1  
Old February 19th, 2008, 05:09 PM
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Gregstrom Gregstrom is offline
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Default Re: Need hints & advices concerning summoning...

Lanka or Mictlan. Massing armies of their summons can really be fun.
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Old February 19th, 2008, 08:14 PM
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Default Re: Need hints & advices concerning summoning...

I like any spells that scale with caster level my two favorites are clay men and summon statues but the other are cool too.

I love the create lich, immortal spell caster? awesome.

Mechanical men are great.

The Iron dragon, Tarrasque, and Juggernaut are cool but too high up on the research tree to be useful most of the time.

I want to like monster toads, but for some reason they just dont seem to do as well as thier stats would suggest.

As for a good summoning nation I like MA Argatha the golems are sweet and most are sacred, give them a fire 9 bless and set them to killin.
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Old February 20th, 2008, 09:42 AM

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Default Re: Need hints & advices concerning summoning...

First ask, "Why Summon?"

You can summon units for a specific purpose. That might be just bulking out an army, getting new mages, or some specific tactical use.

Nearly all paths can get you bulk units, especially I think Death and Nature. The big exceptions are Fire and Astral, but they do have some neat summons in there. Air can bulk out an army, but not with much that can fight well, although it gives tactical options with flying units.

All magic paths can summon new mages *of the same path*. If you're looking to diversify, water can get you into both Nature (naiad) and Death (Kokythiad) paths at a reasonable magic level, as well as a spell that can get some random paths (Frozen in Ice?). Death also has some summons that can get you into new magic paths, although not at a strong level.

For specific tactical things, see many of the examples above. Simple things can be sticking watchers down with ?Earth to do your patrolling for you, telestic animations to boost Dom by preaching, and so on.
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