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March 27th, 2002, 12:03 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Adding a new ship size
In theory yes, within those size limits you mentioned. It also depends on the other limits of the new ship size. Sometimes it takes some trial and error to get the AI to use a ship size; other times with luck it works first time.
PvK
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March 27th, 2002, 03:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Adding a new ship size
Also, note that starbases are 2500 KT as well.
I'd start with 10MT worldships and go up from there.
If you limit them to one MP, and be sure to jack up the price then you can keep the game balanced.
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March 27th, 2002, 09:24 PM
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Corporal
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Location: Sol III
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Re: Adding a new ship size
I added a 2500kt baseship size, but unfortunately I can't test it out with my current game since it comes up with an error.
I think some things are strange with the ship sizes:
Massive weapons mount starts at 1100kt, but the tonnage goes from 1000 to 1500.
You can't put sphere/ringworld components on any ships, even though in the description it says you can.
That's why I wanted a 2500kt ship- to be paired up with the starbase size.
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March 27th, 2002, 09:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Adding a new ship size
I was just thinking that a Starbase sounds much smaller than a "worldship".
What might the error be?
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March 27th, 2002, 11:44 PM
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Corporal
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Re: Adding a new ship size
It was a strange error; can't remember what it was at the moment.
And I know that 'worldship' is a bit much for a starbase sized ship, but I am at a loss for another title at the moment. Any suggestions? 
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March 28th, 2002, 01:02 AM
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National Security Advisor
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Re: Adding a new ship size
"You can't put sphere/ringworld components on any ships, even though in the description it says you can."
Oh, you can.. it's just there are no ships BIG enough. As opposed to not being able to place them even if you mod the ship size to 1000000000000000000000000000000kt.
Phoenix-D
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Phoenix-D
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March 28th, 2002, 01:40 AM
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Captain
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Re: Adding a new ship size
I have also been toying with a Ring/Sphere world ship. My idea was to create a ship that is large enough to accomodate the components but could not be used as a mass destruction ship (ie. no weapons). In the components.txt file it says you can use custom Groups to enable this ability on the vehicle size, but alas all my trials have failed (ie. was able to put 30 high energy discharge cannons on WHOA!!) Any ideas here?
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