.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2008, 07:58 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Sloth - LA game with KO and JK - recruiting

I've just realised that Folket still hasn't taken over from qm as Mictlan, so I will postpone hosting by a day (or more, if Folket wants time to look at the position) rather than let Mictlan stale again. I'm about to invade, so it's hardly fair to let him stale.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old February 28th, 2008, 06:02 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Sloth - LA game with KO and JK - recruiting

Thanks to my forgetfulness Mictlan ended up staling again last turn (oops), but now Folket has given me his e-mail address and I've set Mictlan up to point to it and resent the current turn. So we are all good. I've added an extra 24 hours to the clock again to give Folket a little time to look at the position.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old February 28th, 2008, 02:39 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

Could we move the hosting interval up to 72 hrs/QH? My turns are getting exceedingly complicated and I've also got a lot to do at work.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #4  
Old March 1st, 2008, 06:54 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Sloth - LA game with KO and JK - recruiting

I'm a little hesitant to move to 72 hour hosting because I've found before that that's longer than my enthusiasm attention span, and I guess that may be the same for others as well. However, if you're really struggling Dr P, certainly I'll change it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old March 1st, 2008, 11:38 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I can manage for at least a bit longer.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #6  
Old March 3rd, 2008, 12:12 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I am beset on all sides by foes. If anyone wishes to stop R'lyeh while they still can, send aid - even if I can win against him alone, I'll be too severely crippled by all this to much of a threat.

I'm in need of nature gems for GoR - if you have any, I will trade you items for nature gems at cost (that is to say, if it costs me 4 gems-with-hammer to make an item, I will trade it to you for 4 nature gems.)

I'd also like money. I have a big crate of Sea King's goblets that I made for Man and Pythium, if anyone wants those.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #7  
Old March 3rd, 2008, 06:58 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Sloth - LA game with KO and JK - recruiting

Utgard now has the Maelstrom up, giving 15 water gems, along with 5 pearls and a few other miscellaneous gems. With the forge, each clam costs only 5 water gems. So Utgard will be forging at least 3 clams, probably 5 or so, every turn. Although water gems are useful for other things e.g. frost brands and boots of quickness, they only cost 1 and 3 gems respectively!

If Utgard is allowed to keep these spells up we will all be doomed pretty soon, regardless of how well we play.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.