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  #1  
Old February 26th, 2008, 06:07 AM
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Juzza Juzza is offline
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Default Re: Mesothalassa version 1.0 (Underwater Nation)

I find the transition from water to land particularly difficult with this water nation. However I find that transition hard anyway. I think adding more undead summons would make the transition far easier.
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Old February 26th, 2008, 05:16 PM

Shovah32 Shovah32 is offline
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Default Re: Mesothalassa version 1.0 (Underwater Nation)

My transition to land was fairly poor. Pretty much no undead(although there would have been tartarians at some point), a few raiding golems, some Shamblers/Icthyids and some recruited land indy troops.

Reanimation would have helped alot, and probably would have been alot more thematic.
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Old February 27th, 2008, 02:02 AM
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Default Re: Mesothalassa version 1.0 (Underwater Nation)

I have to agree with Juzza and Shovah32. A stronger national version of Reanimation would be in order. (Maybe 10 death gems for 30-40 undead, and researchlevel 3)
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Old February 27th, 2008, 05:46 AM

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Default Re: Mesothalassa version 1.0 (Underwater Nation)

10 death gems for 30-40 would still be pretty bad imo.

The only reason reanimation is costed 10/10 is because of jotuns getting special undead from it. Even for them it probably isn't worth it.
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