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Old February 29th, 2008, 08:24 PM
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Default Re: Scales/bless changes you would like

I like the idea of reducing fort build times too. But one of the problems with reducing fort build times is that it's already low in some cases, so decreasing a Forest Fort build from 3 turns to either 1 or 2 is too much of a benefit.

One idea for getting around this would be for the Production scale have a percent chance to shave off one turn from the build time, maybe 7% per Production scale.

So at Production 3, every turn you put towards building a fort, there's a 21% chance that instead of doing one turn of construction, you do 2.

And at Sloth 3, every turn you put towards building a fort (or temple or lab), there's a 21% chance that instead of doing one turn of construction, you do zero and make no progress.
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Old February 29th, 2008, 08:24 PM

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Default Re: Scales/bless changes you would like

Quote:
Foodstamp said:
Magic/Drain - Make the research bonus scale per step, instead of every two. 3 Magic yields a research bonus of 3, magic 2 yields +2 research etc.
That way it's too strong; in Dom2, a positive magic scale was practically mandatory. But I think a better variant might be:

Make half research points count. Then the RP bonuses can be 0.5/1/1.5 and scale normally and be on par with other scales for value. (The manual/GUI says somewhere it's half a research point per scale now, but as far as I can tell, that just gets rounded up to 1/1/2.)
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