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February 28th, 2008, 10:37 AM
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Re: Two battles for the price of one??
I think when there are random events that bring neutral troops such a thing can occur:
You get the normal fight + the random event fight.
Usually it's barbarians raiding a province that someone's invading.
Here, it could be indeps raiding indeps, and thus adding themselves to the already present indeps?
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February 28th, 2008, 10:47 AM
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Re: Two battles for the price of one??
It's the same commanders on both sides with the same names.
The armies are the same too, just minus the units that died according to the 1st set of battle stats.
Even unit wounds (HP loss) are carried over from the 1st battle into the 2nd.
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February 28th, 2008, 03:16 PM
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Re: Two battles for the price of one??
excellent... should happen more often 
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February 28th, 2008, 05:10 PM
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Re: Two battles for the price of one??
Quote:
vfb said:
It's the same commanders on both sides with the same names.
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That doesn't mean it's not an event.
If the code goes like this:
1)Random events generate extra units.
2)Fight battles.
3)Fight battles due to random events.
4)Compute flight of surviving units.
You would see the situation you describe.
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February 28th, 2008, 05:27 PM
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Re: Two battles for the price of one??
I didn't see that thing, but I am sure that when you attack indies and they get reinforced by an event, reinforcement is first and then you have fight with that whole indie army. Just lost my whole army + prophet in my MP game because of that.
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February 28th, 2008, 06:50 PM
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Re: Two battles for the price of one??
Quote:
LDiCesare said:
Quote:
vfb said:
It's the same commanders on both sides with the same names.
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That doesn't mean it's not an event.
If the code goes like this:
1)Random events generate extra units.
2)Fight battles.
3)Fight battles due to random events.
4)Compute flight of surviving units.
You would see the situation you describe.
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That's good thinking, but:
Random events (10) happen before movement, then other movement (13) happens, then all battles (14) caused by more than one nation (or indy) in the same province. There's no difference between "random event battles" and "movement battles". Besides, there was no random event in the province.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 29th, 2008, 04:58 AM
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Re: Two battles for the price of one??
Quote:
Besides, there was no random event in the province.
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How can you know there's no random event in an indy province?
Depending on how (14) is implemented, I wouldn't rule out my hypothesis. Unfortunately it's almost impossible to test it.
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February 29th, 2008, 11:55 AM
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Re: Two battles for the price of one??
there could have been a random event. However, random events occur before movement, so your explanation cannot work.
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February 29th, 2008, 03:21 PM
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Re: Two battles for the price of one??
I'm pretty sure that the additional battle wasn't because of a random event. All extra battles caused by random events, barbarian raids etc show up as an independent army that attacks you but in this case it was my army that was the attacking one in both battles.
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