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February 29th, 2008, 02:32 PM
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Sergeant
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Re: Captain Kwok\'s Space Empires Nova
Engine wear seems like an interesting concept, but just adds needless complication when you already have the movement, capacity and supply concerns.
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February 29th, 2008, 06:37 PM
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Private
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Re: Captain Kwok\'s Space Empires Nova
As a variante , I think "engines-pack structuration", you can consider that placing the engine to have all the output gas/matter/whatever together can be used as a massive afterburner...
this can be a good replacement for solar sail, which normally is dependend of solar wind
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February 29th, 2008, 07:05 PM
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Shrapnel Fanatic
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Re: Captain Kwok\'s Space Empires Nova
Simply put the emergency propulsion ability ON the engines, like I did for grit econ.
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February 29th, 2008, 09:08 PM
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Shrapnel Fanatic
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Re: Captain Kwok\'s Space Empires Nova
Call them ramscoops.
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March 1st, 2008, 04:04 PM
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National Security Advisor
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Re: Captain Kwok\'s Space Empires Nova
I like the idea of putting them on the engines, but do you have to make so that the emergency points gained outweigh the movement lost from the engine being damaged?
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March 1st, 2008, 07:24 PM
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Re: Captain Kwok\'s Space Empires Nova
If you've got a QNP system, you don't have to worry...
It will simply be a question of whether your ship is big enough that the loss of one engine (which may be less than one move point) is worth the bonus move.
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