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  #1  
Old March 9th, 2008, 01:10 PM
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Default Re: Cannot move

Thanks for disclosing your moves too.

It's not a new bug, it's happened before to others too. I'll update the post I made in the forums with the new info.

I agree, it's pretty annoying!

I don't want to disclose too much to the mortal enemies of Mictlan, but I'm tired of being stuck there and have made strategic adjustments. So, we may still have a problem, but at least we won't have exactly the same problem.

PS How'd you like that suicidal thug a couple turns ago? Man, what a waste of gems! Doh!
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Old March 9th, 2008, 01:45 PM

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Default Re: Cannot move

Ok - now its 3 turns in a row that my army wouldn't move.

Other armies are moving just fine though - i am starting to think maybe the bug is triggered when 2 big armies above a certain size (we both have a lot of units there) are trying to attack each other, i.e. both are moving against each other?

Actually no - I see now that your army moved somewhere else this turn.
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  #3  
Old March 9th, 2008, 07:04 PM
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Default Re: Cannot move

Yes, that's right, I gave up on trying to do that move. I assumed that since I stopped trying to move into your land, your move would work. I did not try to move any units at all across that border.

I assumed that your move would work, so I split my army somewhat and brought up some reinforcements, and just prayed what I left would be enough to handle your invaders.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #4  
Old March 11th, 2008, 10:43 PM
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Default Re: Cannot move

i am now sending the turn file, and will be able to send the next immediatly, but I was wondering if we could then postpone the game until Saturday night( 4am sunday, english time) as I will be unable to play.
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  #5  
Old March 12th, 2008, 12:24 AM
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Default Re: Cannot move

Upon the next host (with the turn you have already sent), I will postpone the next hosting untill that time.
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Old March 13th, 2008, 02:41 PM
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Default Re: Cannot move

Hosting postponed for Forseti by 5 hours. The game will now host at 04:31 GMT on Sunday March 16th.

This is after I erroneously postponed it for 36 hours, to 11:31 saturdaynight, forgetting the time was GMT .
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  #7  
Old March 17th, 2008, 10:40 AM
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Default Clock

Can we switch to a 48-hour clock please?

I keep having to rush my turns, and I forget what I had planned on doing. I think 48 hours is pretty reasonable seeing as how we're on turn 57 now. Not that 57 is any special number or something ... I probably should have asked for the switch at around turn 50.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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