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April 5th, 2002, 10:24 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Proportions Version 2.0 available
quote: Originally posted by ZeroAdunn:
I had an idea recently to solve the long city build time and make it more realistic at the same time:
Why not create different levels of the city center? Each one could be about a year or two build time difference, with the first taking something like 5 years. Each one would get progressively more advanced, slowly adding the new areas and increasing the already existing abilities.
If you do this make them upgradable. Say it takes five years to build a basic city or whatever you call it. At that point it would be producing resources at a certain rate. To build a more advanced city you shouldn't have to scrap the first one and start from scratch. You should be able to upgrade it over time. This should take a certain number of years, depending on population, race, etc. If you make a big enough cost differance between the two it should take a sufficently long time to upgrade.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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April 6th, 2002, 01:31 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Version 2.0 available
Yes, I am already making them upgradable for 2.1. I had tried before but the way I tried didn't work at the time, but since then I have found a way that is working.
They don't even need to have a higher cost, IIRC. The better/bigger ones would cost more though, of course. But as an academic point, even at the same cost, upgrades cost a bunch. So, there's no way I know of to avoid making this a trade-off between "time to best Version" and "time to immediate results"... which, depending on the numbers, may be realistic enough.
PvK
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April 6th, 2002, 06:43 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Proportions Version 2.0 available
Just another note...
If i start up the TDM mod at the top right of my space empires screen I get "Using TDM-Modpack" directory.
Reckon you could do this for proportions?
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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April 6th, 2002, 09:50 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Version 2.0 available
quote: Originally posted by askan:
Just another note...
If i start up the TDM mod at the top right of my space empires screen I get "Using TDM-Modpack" directory.
Reckon you could do this for proportions?
Askan
I created 2 intro screens for the different resolutions, the problem is, even zipped they take about 1.2 MegBytes, which is not worth to upload. The intro screen should better be personalized, with the information taken out of path.txt.
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April 6th, 2002, 11:11 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Version 2.0 available
Ya. I wouldn't mind, but the download would be a bit much. I guess I could make it an optional download... doesn't seem like a high-priority item, though.
PvK
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April 6th, 2002, 03:14 PM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Proportions Version 2.0 available
I didn't realise you had to create a whole new screen for it...just thought it was a setting somewhere
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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April 6th, 2002, 11:23 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions Version 2.0 available
When beggining a new game If I were to pick Player begins with three planets, do all of the other AI player begin with three planets? I have also noticed that playing with computer difficulty set at medium, I can easily become 1st in the score within twenty turns. What are some good settings for starting a new game that will be a bit challenging with the AI?
Oh, and I remember reading somewhere that PvK is working on the "Foundations" mod. Any one have an ETA on that? Just curious.
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