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  #1  
Old March 24th, 2008, 06:28 AM
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Default Re: Lethality of SAMs

Regarding inf-SAMs, I have been surprised to find out that even the most advanced MANPADS were hardly even a nuisance against any plane better than a first-generation F-16. And I'm talking about missiles in the range of a FIM-92J or Igla-S or even better fictional stuff.
It looks like the EW scaling doesn't work exactly the same way on planes and AA, or maybe it's the absence of radar FC that does it. But that's another matter.

Basically, I find that buying a cheap enough MANPADS platoon or AA gun section provides less of a kill capability than a no-entry zone for enemy helicopters for a few turns. The nuisance is enhanced by the fact that it calls up precious enemy arty support to silence those AA units.

But maybe I should play less high-tech
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Old March 25th, 2008, 07:15 AM

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Default Re: Lethality of SAMs

Just lost a Jaguar in 1979 (48 damage points, I guess the pilot was pulverised...) to some Soviet standoff system (Gainful?).
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  #3  
Old March 25th, 2008, 09:50 AM
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Default Re: Lethality of SAMs

Quote:
PlasmaKrab said:
Regarding inf-SAMs, I have been surprised to find out that even the most advanced MANPADS were hardly even a nuisance against any plane better than a first-generation F-16.
If you find any hard evidence that the "advanced" MANPADS are anything BUT a nuisance to the more "modern" aircraft let us know. We think they are being modelled realistically.

Don
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  #4  
Old April 2nd, 2008, 08:53 PM
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Default Re: Lethality of SAMs

IIRC Reports I've read over the years from pilots, fixed and non-fixed wing,(Mudmovers in particular) in modern hot zones, AAA is their biggest fear. (Even the unguided stuff as it has nothing to jam or give it away.) Transport pilots fear everything. All based on the armour and CM their craft carry plus it's size and nibblness. A good pilot with capable craft obviously has much better odds underfire. Missions as well are planned to avoid anti-air defences as well.

As far as damage taken some A10's have taken some what looks to be major damage and completed their missions.
We must remember as combat aircraft they can take some punishment, it's their nature.

IMHO
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Old April 8th, 2008, 05:27 PM

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Default Re: Lethality of SAMs

I think after the last couple of changes with EW etc SAM and AAA is very well modeled in game. I play mainly modern games (2000s) and I now "love" that an incoming SU-25 strike doesn't get killed by the loads of MANPADS the AI buys...

And I don't think area SAMs are ineffective. Especially the modern russian/soviet systems like SA-10 or SA-11 are quite good at blowing up some nasty A-10 or F-16 coming in to haras a peacefull tank company...
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  #6  
Old April 11th, 2008, 01:50 AM
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Default Re: Lethality of SAMs

Yes an airstrike against an hitech enemy without SEAD assistance is a surefire way to make expensive smoking holes in the ground.
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Old April 11th, 2008, 04:59 AM
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Default Re: Lethality of SAMs

So I guess I am the only one that finds SEAD more or less useless. (in game that is). Yes it could help, but if you manage to locate the source of your problems, a cluster bomb looks better to me.
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Old April 11th, 2008, 02:42 PM
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Default Re: Lethality of SAMs

What I like about SEAD strikes is they they will usually locate any radar guided stuff automatically. And about 35% of the time take it out. If not at least I know where to drop some arty.
I find spotter drones very useful for locating the MANPAD hordes the AI usually buys. Have then run the map edge or a "V" pattern from behind your lines toward the front then back behind your lines.
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