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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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Old March 25th, 2008, 05:24 AM
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Default Re: Hall of Shame

Quote:
IndyPendant said:
--Comparing breaking NAPs to murder is rather extreme. (Sorry, moderation. ; )
So compare it to stealing a piece of candy. It's the principle behind it -- using your misbehaving pretender god as an excuse. Sheez!

Quote:
--Last I checked, this was a turn-based fantasy strategy game with some few roleplaying elements. Not DND. Blaming any backstabbing on RP is nothing more than a convenient cop-out.
Exactly! I'm glad someone else gets it.

Quote:
After some emotional reactions to being betrayed that way myself a number of times, I have decided to try a new long-term strategy of using this small-community, easy-rep situation to my advantage. If a player betrays an agreement with me, or doesn't follow through on a promise, I will do *anything and everything* I can to ruin that player's game. Period, no-holds-barred. Scorched Earth tactics? You bet! Ignoring another opponent to focus solely on the one that broke his agreement? Of course! Cripple myself, if it means ensuring the other player can't win? Check. (All of course, assuming I can't just defeat the scum normally. If I can do that, none of those extreme tactics are necessary.)
However I can't agree you here. There's got to be a better way than this. Besides, this method is just too time intensive for me. Spending weeks or months to get back at someone else and holding a grudge all that time? Sorry, there has got to be a better way.

Another I idea I have is a "Hall of Honorable Players" (if you want a less corny name, then you can change it ). It would be completely voluntary -- everyone who wants to play in a sportsmanship-like manner signs up. People who make up flimsy roleplaying excuses for bull**** need not apply.
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