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  #1  
Old April 5th, 2002, 08:08 AM
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Default Re: How easy is it to add a Tech Area to a Mod

Tnarg:

Good idea though I cannot for the life of me think of how to implement it (or even a reasonable facsimily thereof), though having ancient race as a facility (is that even possible?) could be interesting, though not what you were driving at. Even so, ideas are good. Keep 'em coming, we need all that we can get.

SJ:

What's with palaces? I remember seeing them mentioned in the text files but I have no idea what their purpose is.
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Old April 5th, 2002, 11:16 PM
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Default Re: How easy is it to add a Tech Area to a Mod

quote:
What's with palaces? I remember seeing them mentioned in the text files but I have no idea what their purpose is.
Palaces are one of a number of "placeholders" for things that were considered, but haven't actually been implemented yet.
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Old April 5th, 2002, 11:39 PM
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Default Re: How easy is it to add a Tech Area to a Mod

Tnarg:
What I am saying is that it would be very cool to get something like that in a game, however, it would involve deep hardcode changes, and would be limited to SE5 or SE6.

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