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March 26th, 2008, 08:45 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Caves
Yes, cave provinces are really cool and taking them at proper moment almost means winning. However, it is not that easy to take them in proper time because everyone watches you.
In fact, they are in many aspects VP provinces alike. (I just can't imagine a cave province that hold a VP...)
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March 26th, 2008, 09:20 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Caves
I think that Cloud Trapeze should not work from/to cave provinces. I am
playing a game with tons of caves, right now, and I feel weird trapezing
back and forth. I also have to keep telling myself that I am not safe
from spells like Flames from the Sky, Huricane, etc...
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No good deed goes unpunished...
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March 26th, 2008, 09:28 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Re: Caves
I agree that it would be nice if there were a set of spells that didn't work inside of caves-and a separate set that only did, or worked better-maybe better than you want them to, like Earthquake, for example.
Earth elementals should be stronger inside of caves too.
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March 26th, 2008, 09:41 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
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Re: Caves
Perhaps caves should get some kind of PD boost or something to represent the ease of defence. Lots of narrow passages and such is much easier to defend than a wide open field. At least I would imagine so; I've never actually _personally_ fought inside of a cave, nor a wide open field for that matter.
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March 26th, 2008, 09:38 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: Caves
My only question....why dont cave provinces have darkness effect like the castles? This would be awesome thematically, it would also mean undead and agartha would hold caves really well.
Edit: While Badger beat me to it, It would be great if more map designers used caves too. They are so rare. I think one thing for me that I like about caves is they give the maps more bottlenecks. So many of the maps are so spread out that especially VS the AI you really cant hold a decent boarder.
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 26th, 2008, 09:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Caves
It's because of all the phosphorescent shrooms.
[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]
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March 26th, 2008, 11:56 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Caves
Badger badger badger!
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March 27th, 2008, 08:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Caves
OOOH! An OLM! It's an Olm!
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March 27th, 2008, 06:58 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Caves
Olms are cool, and real--for the non-Slovenians amongst us. They can actually live up to 70 years in captivity, and can go 10 years without any food.
I'd use Ancient Olm a lot more, but it never seems to fit my style of play.
P.S. I'm surprised the Black Proteus hasn't made it into the game (well I've never heard of it, have you?). It's such a cool name.
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March 27th, 2008, 07:24 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Caves
Caves are supposed to have the darkness effect. It's a bug that they don't.
If they did they'd be a lot more interesting.
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