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  #1  
Old March 26th, 2008, 08:45 PM
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Default Re: Caves

Yes, cave provinces are really cool and taking them at proper moment almost means winning. However, it is not that easy to take them in proper time because everyone watches you.
In fact, they are in many aspects VP provinces alike. (I just can't imagine a cave province that hold a VP...)
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  #2  
Old March 26th, 2008, 09:20 PM
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Default Re: Caves

I think that Cloud Trapeze should not work from/to cave provinces. I am
playing a game with tons of caves, right now, and I feel weird trapezing
back and forth. I also have to keep telling myself that I am not safe
from spells like Flames from the Sky, Huricane, etc...
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  #3  
Old March 26th, 2008, 09:28 PM
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Default Re: Caves

I agree that it would be nice if there were a set of spells that didn't work inside of caves-and a separate set that only did, or worked better-maybe better than you want them to, like Earthquake, for example.

Earth elementals should be stronger inside of caves too.
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  #4  
Old March 26th, 2008, 09:41 PM

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Default Re: Caves

Perhaps caves should get some kind of PD boost or something to represent the ease of defence. Lots of narrow passages and such is much easier to defend than a wide open field. At least I would imagine so; I've never actually _personally_ fought inside of a cave, nor a wide open field for that matter.
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  #5  
Old March 26th, 2008, 09:38 PM

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Default Re: Caves

My only question....why dont cave provinces have darkness effect like the castles? This would be awesome thematically, it would also mean undead and agartha would hold caves really well.

Edit: While Badger beat me to it, It would be great if more map designers used caves too. They are so rare. I think one thing for me that I like about caves is they give the maps more bottlenecks. So many of the maps are so spread out that especially VS the AI you really cant hold a decent boarder.
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  #6  
Old March 26th, 2008, 09:42 PM
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Default Re: Caves

It's because of all the phosphorescent shrooms.

[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]
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  #7  
Old March 26th, 2008, 11:56 PM
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Default Re: Caves

Badger badger badger!
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  #8  
Old March 27th, 2008, 08:56 AM
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Default Re: Caves

OOOH! An OLM! It's an Olm!
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  #9  
Old March 27th, 2008, 06:58 PM
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Default Re: Caves

Olms are cool, and real--for the non-Slovenians amongst us. They can actually live up to 70 years in captivity, and can go 10 years without any food.

I'd use Ancient Olm a lot more, but it never seems to fit my style of play.

P.S. I'm surprised the Black Proteus hasn't made it into the game (well I've never heard of it, have you?). It's such a cool name.
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  #10  
Old March 27th, 2008, 07:24 PM

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Default Re: Caves

Caves are supposed to have the darkness effect. It's a bug that they don't.

If they did they'd be a lot more interesting.
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