.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 28th, 2008, 02:38 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: vengeance of the dead, how it works with 1000+

Quote:
triqui said:
Quote:
If you did not become auto killed when you fled from assasination it would be very hard to use assasins except on commanders moving with armies. Every player would put all important commanders not currently headed for combat on retreat.
That's true. And the turn limit is necesary to avoid game-staling(for example a assasin witn spam-skellie trying to kill a mage with spam-skellie, both with reinvigoration)

But still, the ATTACKER should flee if turn 50 is achieved. That do not happen with VotD, and it is wrong.
I guess this work this way because the VotD is placed in a province. Then the victim is teleported there. As the dead are allready in place theyr are considered the defenders. In order to change the defender attacker situation it might be that you would have to have created 2 provinces. 1 where a commander is teleported. 1 where the dead starts. Then move the dead would have to move from their province to the province of the victim. I think it is possible that this would not be accomplishable without major changes to the turn sequence and turn resoluation. Which I know from experience that JK is extremely reluctant to do. Once again because it is the sort of situation that is very liable to break old things and introduce new bugs.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.