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March 28th, 2008, 04:16 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: vengeance of the dead, how it works with 1000+
Here is a quick fix for you guys so you will not have to deal with Vengeance of the Dead. Copy what I have typed below into a new notepad document, "save as", "all file types" novotd.dm. This mod takes VOTD out of the game. Go into preferences, choose mod options, select this mod.
#modname "No VotD"
#domversion 3.15
#description "This mod eliminates VotD"
#version 1.0
#selectspell 660
#school -1
#end
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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March 28th, 2008, 04:22 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: vengeance of the dead, how it works with 1000+
Quote:
Foodstamp said:
Here is a quick fix for you guys so you will not have to deal with Vengeance of the Dead. Copy what I have typed below into a new notepad document, "save as", "all file types" novotd.dm. This mod takes VOTD out of the game. Go into preferences, choose mod options, select this mod.
#modname "No VotD"
#domversion 3.15
#description "This mod eliminates VotD"
#version 1.0
#selectspell 660
#school -1
#end
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I think JO has just said that it works as it is intended, so my grief with the spell vanishes completelly. It is not that i dont like the spell or i dont like to lose SC. My problem was that, in my opinion, the spell was working buggy. If it is not, i dont have any problem with it, as i dont have any problem with mind hunt. I might like the spell more working differently, but as long as it work WAD, I'm comfortable with it.
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March 28th, 2008, 04:30 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: vengeance of the dead, how it works with 1000+
The mod gives you the option to create new MP games without VotD if you like. I am also willing to create a mod that eliminates everything that you guys are deeming exploits in other threads:
Vengeance of the Dead
Mists of Deception
Sickle whose Crop is Pain
Twiceborn
I can't mod out the retreating after casting enchantments or prevent people from hexediting files.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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March 28th, 2008, 04:39 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: vengeance of the dead, how it works with 1000+
Quote:
Foodstamp said:
The mod gives you the option to create new MP games without VotD if you like. I am also willing to create a mod that eliminates everything that you guys are deeming exploits in other threads:
Vengeance of the Dead
Mists of Deception
Sickle whose Crop is Pain
Twiceborn
I can't mod out the retreating after casting enchantments or prevent people from hexediting files.
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Problem is that twiceborn is not an exploit per se. It is a useful and cool spell, that some specific nations/units can exploit to gain an extra adventage (a limited form of inmortality) through a bug. i preffer just to sign a gentleman pact about not using twiceborn on demons.
VotD is WAD, so no problem with it, and i dont have a problem with the sickle. MoD is already banned in most games i think.
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