|
|
|
 |

March 28th, 2008, 08:25 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: How do you sustain a blood econemy?
Well, it doesn't seem like many other people have read that guide. Lately, every time I see a discussion about blood I also see people talking about patrolling. Clearly from the reasons I've stated above I think that tax control is a much better method.
As for the guide you directed me to, it does talk about tax control and about converting gold to slaves, but it doesn't really discuss the pros and cons of tax control over patrolling. In fact, the guide only mentions patrolling once as a thing you might be doing. Clearly Baalz favors tax control, but he doesn't say why.
|

March 28th, 2008, 08:39 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: How do you sustain a blood econemy?
I'm not a patrolling blood hunter. Probably I'm not aggressive enough to be taking enough new territory to replace provinces wiped out with patrols.
In provinces without labs I only hunt with 2 B2s (or 2 B1s with rods). Usually 20% tax can be sustained, but with some good hunting months, unrest can start to mount up. If there's a lab, I use more hunters, because they can cast Bowl of Blood or forge, when unrest gets too high from a good hunting month.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

March 28th, 2008, 10:33 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: How do you sustain a blood econemy?
Patrolling is for people who don't want an endgame.
Considering that most provinces produce 40-50 gold at best and one of those provinces can produce around 12-15 blood slaves a turn which can be around 2-3 Storm Demons or Demon Knights or Vampires that are upkeep free, its totally worth it in the long run.
|

March 28th, 2008, 10:44 PM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
|
|
Re: How do you sustain a blood economy?
It would be a good idea to actually run some numbers and tests on that, depending on growth.
It would be very interesting to know how many blood hunters can be sustained by a growth 3 province without having the population shrink.
Then you would choose your strategy depending on whether you want to have 5000-person income permanently + moderate blood slave income (blood hunting countered by growth, gold income blocked by the price of patrollers), a growing number of persons but only part of the income (that should pay in the end, but how long with the tax control method ?).
I think I answered my own question already though. I doubt that patrollers costs less that the tax control method "costs" your gold income, and "tax control" does not seem (according to the manual unrest mechanism) to reduce the population, while patrolling does...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
|

March 28th, 2008, 11:13 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: How do you sustain a blood economy?
One thing to consider, with growth 3 and 10000+Pop provinces, is that you can, as you Kasnavada state above, sustain more bloodhunters without losing Pop. Yes, you lose more gold, but you can also, if you concentrate larger numbers of bloodhunters in smaller places, protect them more easily. The problem with that, ofcourse, is that eventually, if you overfarm a province, you'll make your population mad at you, which apparently causes more problems.
__________________
You've sailed off the edge of the map--here there be badgers!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|