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March 29th, 2008, 09:22 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: vengeance of the dead, how it works with 1000+
 I've been saying that it won't happen since the start. Check post #592492 : "It could require (a lot of) work from the devs". My next posts also say it :
(autoquote)
"That is ONE solution among many that make it work. It could require too much changes to game mechanics. I propose it anyway, who knows, maybe it'll be there for dominions 4."
"I hope that this time I won't get stupids answers like "you change the game" or "it's not going to be this way because it requires too much work", because it's off-topic."
I don't have the vanity to decide whether the adjustements would really require too much work, however. I've never seen or modified the dominions 3 code, after all.
If you say "it won't happen because the workload could be too much", I would just have said yes, and left the matter pass as I intended. If someone says "it doesn't work because the workload is too important", it's simply wrong. A solution can work even if it is not put in place, even if another one is better. For example, you can cross an ocean with a plane, a boat, a bridge, or a tunnel. The tunnel and bridge will probably never be put into place because it would take too much ressources, but the tunnel and bridge solution still works regarless.
I didn't answer again and again because I want this solution to be in the game. I answered because the arguments that were put to silence it were wrong.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 29th, 2008, 09:32 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: vengeance of the dead, how it works with 1000+
I'm not saying you said something that is incorrect, but are you sure that multiplayer-daydreaming about Dom4 is really on topic in a thread about VotD?
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I'm in the IDF. (So any new reply by me is a very rare event.)
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March 29th, 2008, 09:43 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: vengeance of the dead, how it works with 1000+
Yes, it belongs here, since it does solve what others and I see as the "problem" in VotD as a side effect. The time limit problem.
I agree that it's not enough to monopolise the discussion for pages though. I didn't intend to have to explain how it worked for pages, but had to because someone didn't get the difference between "it won't happen" and "it doesn't work".
[img]/threads/images/Graemlins/Cold.gif[/img]
Some people here are not natives (myself included). Using the right words for the right meaning avoids pointless misunderstandings, especially on a forum.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 29th, 2008, 10:53 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: vengeance of the dead, how it works with 1000+
Quote:
kasnavada said:
Yes, it belongs here, since it does solve what others and I see as the "problem" in VotD as a side effect. The time limit problem.
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Then I will disagree, will then state that perhaps this is better suited to a thread like "Dom4 wishlist" and conclude by leaving the issue before this thread becomes too much of a meta-thread 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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March 29th, 2008, 06:06 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: vengeance of the dead, how it works with 1000+
Quote:
Then I will disagree, will then state that perhaps this is better suited to a thread like "Dom4 wishlist" and conclude by leaving the issue before this thread becomes too much of a meta-thread
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Well, somewhere above, someone said that this issue about VotD was discovered and debated during dominions 2, so... putting a wish that could possibly be granted only for dominions 4 didn't seem strange to me.
Sorry all for monopolising the thread for so long about a side issue, now that I got answers from other people, I've nothing to add. Whoever reads will have enough information to make it's own decision.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 30th, 2008, 04:17 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: vengeance of the dead, how it works with 1000+
For the sake of suggesting a solution that could work now with less awkward re-coding, I'll throw this into the mix.
Have the dead that appear be units called Vengeful Spirits. Have 6 varieties, with sizez from 1 to 6. The different sizes would represent different numbers of kille (graphics for the larger units would need to show a sort of monster formed from congealed spirits). Say Size-1 = 1 kill, size-2 = 5, 3=10, 4=25, 5=50, 6=100. The larger spirits make up relatively small proportions of the whole force - i.e. for 500 kills you might get 1 of size 6, 3 size 5, 4 size 4, 5 size 3, 10 size 2 and the rest size 1.
Bigger spirits would have better stats, with the size 6 units being able to make an SC slightly nervous. Give them all Morale 30, which I think means they won't autorout before turn 50.
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March 30th, 2008, 05:01 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: vengeance of the dead, how it works with 1000+
It is much simpler to just ignore kills in a VoD battle, for the purposes of the SC kill count. Then you don't double up the souls. And it still makes sense.
Congealed spirits sounds like some kind of drink I'd rather avoid.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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