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  #1  
Old April 4th, 2002, 07:15 PM
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Default Re: Slick

Some additional stuff:

retrofitting units:
You can't retrofit units, just jettison and build new ones.
That is considered the price you pay for not having to pay maintenance on them each turn.

Minesweepers:
Multiple sweepers on a hull, and multiple sweeperships in a fleet all stack. Five minesweeper V components can clear the first 25 mines that you hit in each sector. The rest of the mines bLast your ships.

Capture ships:
The marine with red shield is actually the security station (boarding defense)
Multiple boarding parties can only help you overcome more defenders. It is an all-or nothing deal.
The best strategy is probably to use lots of small hulls like destroyers to carry the marines, and let your bigger ships smash the shields on the enemies independantly.

Facility upgrades:
You can upgrade the facilities on a single planet as Val said, but the only way to upgrade one facility at a time is to scrap and rebuild.

Star exploding:
The only way to stabilize a star that is about to detonate is to build a ringworld or sphereworld around it.
By the time you get the warning, it is probably too late to start a project that big.

Repair bays:
The total number of repair ability points is all that matters. All the points are applied to one ship, then the next.
So, one repair bay can fix eight minimally damaged ships at once, or ten can work on one massive wreck of a ship at once. Or anything in between.
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Old April 4th, 2002, 08:21 PM

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Default Re: Slick

Oh, the red guys are the defenders! No wonder I was having so much trouble boarding

I didn't know the sphere/ringworld would stablize a star. Makes me wonder... could you mod a really small ring/sphere world-like component that would actually have no space (or room for only 1 facilty at most) that could be built at an unstable star?
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Old April 4th, 2002, 08:28 PM
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Default Re: Slick

quote:
Originally posted by Val:
Oh, the red guys are the defenders! No wonder I was having so much trouble boarding

I didn't know the sphere/ringworld would stablize a star. Makes me wonder... could you mod a really small ring/sphere world-like component that would actually have no space (or room for only 1 facilty at most) that could be built at an unstable star?


Val, I think that would work. Way to think outside the box! Need to play around with it and make sure it does. You'd have to make a new planet size that was a created world, and had no room for cargo or facilities. Not sure if you could keep people from colonizing it. Maybe. Have to think about this some more...

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Old April 4th, 2002, 08:34 PM

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Default Re: Slick

Could make the planet pic look like a satellite/station, and with the mask it could appear in the upper left corner of the star portrait (as it would overlay on top of it), correct?

Also, even if it was colonized this could just be considered the crew of scientists that are studying the star
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Old April 4th, 2002, 08:49 PM

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Default Re: Slick

to glass a planet is to blow the population off.

I think this comes from the fact that a nuke will turn sand into glass. Hence nuke the whole planet and you have a big glass covered ball.

I personally like supply ships that have solar panels instead of supply bays, that way the supplies regenerate.

On repair the repair bays repair all of one ship then start on another if extra repair points are availible.
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  #6  
Old April 4th, 2002, 10:01 PM

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Default Re: Slick

quote:
Originally posted by Val:
Star Exploding:
I don't believe there is anyway to stop a star from exploding. Would be a nice feature to build a tech that could stop it. When you get that message start abandoning the system and before the star goes scrap everything still there for some extra $$.



Oh there's an easy way to keep a star from exploding. Remove the random event from the events.txt list.

(Okay, you'll still have to worry about stellar manipulation ships blowing up stars, but that's a bit easier.)
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  #7  
Old April 4th, 2002, 10:14 PM
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Default Re: Slick

exploding star is a random event. It my happen 10 times in a game and it may happen never in a game. Just don't pick catastropic events and it will never happen. Randomise is part of the fun.
You get the message and you have 3 years to move as much pop and ships from the system as you can.

If you use my events file, then it may even happen without warning.

[ 04 April 2002: Message edited by: Dracus ]

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