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March 31st, 2008, 08:42 PM
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Private
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Re: Poison weapons
This doesn't only apply to poisons. It also applies to the aging effect from skeletal archer banefire bows, insanity from the black bow, etc.
Question: does air shield protect from missile weapons' secondaryeffect?
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April 1st, 2008, 12:22 AM
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Sergeant
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Re: Poison weapons
So secondaryeffect is only suppose to activate if damage is done? And secondaryeffectalways activates even if they do not hit? Or does it activate if they hit but cause no damage?
If you change ranged weapons so it would only use the secondaryeffect if 1 HP of mundane damage is done, wouldn't that make Woodsmen Blowspipe virtually useless?
Would that make the Botulf and Banefire bows less useful as well?
Also with the shield blocking boulder's problem; I was wondering if it could somehow use the shield's protection if the shield was used to parry.
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April 1st, 2008, 10:21 AM
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First Lieutenant
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Re: Poison weapons
For that matter, should javelins (and boulders) have a break shield ability? They were used by Romans to penetrate shields and make them impossible to use. Presumably this would not work on magic shields.
For boulders, maybe make them Area 1 effect, but with a nerf of a Defence roll to dodge the huge, slow, heavy, incoming lump of stone. Or treat them like a melee blow where the shield can add protec but not negate the blow.
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April 1st, 2008, 08:08 PM
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First Lieutenant
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Re: Poison weapons
I think boulders need to ignore shields entirely. When you have a boulder thrown at you you need to dodge, not hide behind a flimsy piece of wood.
I always imagined the blow darts not needing to deal real damage to afflict posion. If a typical human has 9-11 HP, would ten blow darts kill a human? most likey not. My point is that Blow darts are meant to deliver poison not to damage people's bodies. And they have a nasty way of finding chinks in armor, esp ring mail.
Arrows and bolts do need to be changes but If I had my way darts would remain unchanged.
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April 1st, 2008, 08:22 PM
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BANNED USER
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Re: Poison weapons
Blowdarts probably couldn't even pierce through the leather or padding worn under ringmail, realistically speaking. I don't see why their poison should ignore armour and shield parries when they have even less penetrative properties, accuracy and mass than arrows.
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April 1st, 2008, 08:46 PM
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Re: Poison weapons
I agree with sheild parry, but I would need to see some evidence about leather armor. I belive they could pierce leather, for the same reason stiletto blades could pierce plate mail; Namely, highly focused pressure. I could easily be wrong, I further admit my sources may not be the most accurate, mostly pnp rpgs.
From a game balance point of view, Blow guns are very weak as it is. They will be nearly worthless with a nerf. They will only be useful against unarmored opponets. I really want to like the indy blow dart guys, but they just suck.
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April 2nd, 2008, 02:08 AM
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Corporal
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Re: Poison weapons
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
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April 2nd, 2008, 02:25 AM
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General
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Re: Poison weapons
Remind my units not to use drywall armour. 
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April 2nd, 2008, 03:15 AM
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Re: Poison weapons
Quote:
PurpleRhino said:
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
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thanks, that is what i had read, but I dont have any real experience. Only fired home made blow guns.
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April 1st, 2008, 09:37 PM
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Re: Poison weapons
Quote:
elbnar said:
Question: does air shield protect from missile weapons' secondaryeffect?
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No. As far as I know, nothing does. Not luck, not mirror image, not air shield, nothing. Which makes magic bows with secondary effects (black bow, vision's foe, etc.) rather unfair against many foes. (Poison you can protect against with poison resistance, at least.)
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