.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old April 9th, 2008, 01:27 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: MOD: Space Empires V - Babylon 5

Check out the CB-B5ism mod variant for one way to get a good atmosphere and a fair, playable game.


As far as ancients go, what about simply having a racial trait which reduces reproduction to zero?
Spend all the racial points you get from that on tech-boosting traits instead, and hey, you look like an ancient now.

PS:
I really hope you're not going to have a racial trait called "Minbari" as part of your scheme... that's really iron-fisty.

Quote:
The more space a vessel has, the exponential more engines does it require.
Unless the exponent is 1.0 (IE linear increase in requirements), it is not QNP. A ship twice as massive should require exactly twice as many engines to perform the same.


As far as armor...
You'll need the SE4 damage mechanics to get the leaky armor you want.
In SE5, you have a choice between percentage based leaky (Always the same fraction leaks through, no randomness) or directional armor (distribute armor to the front, back, left and right)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.