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April 9th, 2002, 05:59 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
Thanks Schwarzbart!
Oleg, ya I accidentally duplicated the Resource Storage III. It shouldn't do anything but offer it twice on the list. I'll add an impossible tech req to the second one for the next patch so it will vanish without changing existing games.
As for the peaceful thing, I agree with geoschmo that the reduced expansion rate has a large effect. However another thing is that I rampaged through the AI files and altered a number of things. AI's that were supposed to be peaceful now have greatly reducded "envy" for their allies' possessions, and in some cases tolerate shared border areas. The ones that are supposed to be violent and psychotic though might be wanting a tweak in the other direction to counteract the effect of slower expansion.
PvK
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April 9th, 2002, 08:24 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions 2.1 available
PvK, out of curiosity, why did you put
3 advanced traits for Abidon' 2K set up ?
It does not do any harm of course, since SE IV terminates race set up after reaching 2000 points (exactly between first and second advanced traits), but still ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 9th, 2002, 08:58 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
Because it will use it in higher-point starts. Set up a 5000-point game, and if it picks an appropriate set-up option (#1 or #3), it will take three traits. I just tested this again and it is working for me.
PvK
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April 9th, 2002, 09:17 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: Proportions 2.1 available
Would it harm anything if we took out the second "Rad Resource Staorage III" reference in facility.txt?
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 9th, 2002, 10:32 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
quote: Originally posted by wr8th:
Would it harm anything if we took out the second "Rad Resource Staorage III" reference in facility.txt?
It won't harm anything if you only play games started after you make that change, and aren't playing with people who haven't made that change.
If you try to play an old game after doing that, then all facilities in the game will transform to a different type of facility. If playing multi-player with someone who hasn't made the change and you have, you should get stopped by SE4 when you try to load the turn.
However, you can avoid breaking things (except the multi-player warning), if you do something like I plan to do for 2.2, and add an unattainable tech requirement. E.g., make the tech requirement for the second one Mineral Extraction level 20.
PvK
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April 10th, 2002, 12:08 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions 2.1 available
I don't know if you've seen this yet, and it is in 2.0, so maybe you have. But here it is anyways.
I just discovered a spatial rupture system, and it says that the "center of the infestation will dammage any ships that enter it." Just a minor typo, but it is rather odd to see that an infestation will hurt me if I enter the center of a spatial rupture. 
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April 10th, 2002, 12:37 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
OOps... thanks Fyron!
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