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April 12th, 2002, 01:14 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Proportions 2.1 available
So, does it work with SE 1.67 ?
I want to install the new patch but reluctant to do it if it is incompatible with Proportions.
Weapon balance issue :
Shard cannons an null-space projectors got a boost in Proportions to compensate for new "internal" armour.
But Temporal Shifter (temporal null-space weapons) has not been changed. I suggest +20 to its damage (exactly the same bonus as to N-S projector)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 11th, 2002, 03:37 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: Proportions 2.1 available
I'll probably hold off on the patch (when I find a way to download it since the .exe won't pass the firewall) since I prefer playing Proportions with the AI able to build colonizers...
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[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 04:44 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions 2.1 available
Wr8th re: firewall.
Just get someone to zip it and email it to you, that'll work, won't it?
I'll do it if you like, mail me on dogscoff@altavista.co.uk
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April 11th, 2002, 06:00 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: Proportions 2.1 available
Thanks very much D. for your kind offer.
I'm gonna try a workaround and see if my wife can download it (they don't have the same firewall restriction where she works). I don't want to put anyone out if I can avoid it. If my idea doesn't work, I'll take you up on your offer.
Thanks again.
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 07:21 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: Proportions 2.1 available
PvK,
What's the reason behind making the new tri-polar map the default. Does the AI work better with it vs. others?
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 08:35 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
The Tri-Polar quadrant is just my current favourite. I like the layout and variety of the quadrant shapes and connections it creates, and it's the Last one I tweaked. It is pretty good for the current AI because it has a relatively low number of planetless systems. The Sidereal type is pretty good for the AI, too. I'm hoping to steal some time to tweak the AI a bit for 2.2, and then that'll matter less.
I am thinking that Gold 1.67 does have an issue with the AI for Colony Ship design in Proportions, so I'll try to come up with a 2.2 to deal with it, as soon as my spare time allows (I'm not sure what I need to do to fix it, but I think/hope it might be simple.)
Oleg, thanks for the comment on the Temporal Shifter. Let's see... hmm, yes, I think you're right - I'll extend the highest tech level in about the same way as with the NSP.
PvK
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April 11th, 2002, 09:07 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
BTW, it looks like the Proportions 2.1 AI does design and build colony ships... eventually. With the new Gold patch supporting new means of controlling AI production, however, the next thing to mod is clearly some better Proportions AI's.
PvK
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