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April 12th, 2002, 02:59 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
Well, actually it's now looking like a fluke or intermittant problem, or a 1.66 issue rather than a 1.67 issue. I only saw it not building colony ships in one test game in 1.66, and apparently in an all-tech-known (not really appropriate for Proportions, anyway) game in 1.67, which I might just not have run long enough. So, I'll keep an eye on it, but I think I may have been prematurely worried.
The AI tweaks though are working out well. It appears that once I get some AI's customized for Proportions and Gold 1.67, it will be a lot more effective. <evil grin>
PvK
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April 13th, 2002, 01:26 AM
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Colonel
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Join Date: Feb 2001
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Re: Proportions 2.1 available
Is it right that a transport ship in this mod only hold 4M? 
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Kill em all let God sort em out
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April 13th, 2002, 01:53 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions 2.1 available
quote: Originally posted by mottlee:
Is it right that a transport ship in this mod only hold 4M?
Yes, and I think it is quite generous. Can you imagine a starship capable to transfer four million people to another world ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 12th, 2002, 04:21 PM
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Corporal
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Join Date: Oct 2001
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Re: Proportions 2.1 available
I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.
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April 12th, 2002, 04:35 PM
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Private
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Join Date: Jan 2002
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Re: Proportions 2.1 available
quote: Originally posted by Schwarzbart:
I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.
While that is certainly up to you, I can't see the logic behind it. The size of the cargo bay is a weight IE 20kT, not a space like m3. So cargo bay advances would be things that allow you to secure cargo with the lightest structure and material allowed.
Of course if it makes a better game for you, then go for it! But there is no problem for a cargo bay holding more than it weighs.
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April 12th, 2002, 04:45 PM
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Corporal
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Join Date: Oct 2001
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Re: Proportions 2.1 available
quote: Originally posted by bstripp:
While that is certainly up to you, I can't see the logic behind it. The size of the cargo bay is a weight IE 20kT, not a space like m3. So cargo bay advances would be things that allow you to secure cargo with the lightest structure and material allowed.
If I understand your answear right then is the ship size of a Fighter its weight and the Ship size of a Escort its volume?
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April 12th, 2002, 05:50 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: Proportions 2.1 available
I checked proportions with 1.67 patch and there seems to be no problems with AI and colony ships.
(1 planet start, low starting tech)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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