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  #1  
Old April 24th, 2008, 06:09 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

troop
no magic

I think immunity to cold isn't the same as immunity to water and I don't think it really fits with the Sandworm
same for poison I'd sooner make it poison resistant (I actually will I think)

I notice that if it has trample it won't use it's awesome attack (which btw doens't target itself since it's 2x a AOE 1 attack I think

I wanted to keep the VERY high damage on devour since it could then kill large (size 6 creatures)..
I'll just remove trample though since sandworms actually just devour.. they don't really trample at all.

I want a nice balance for a strong troop (no magic, and only 2 (or 3 if you insist) item slots it he gets GoR

I actually think stealth does apply since if they are deep they can't be found IMHO...
I also think a burrowing unit would really be able t do the same things a flying unit can I would just like it to not have the flying symbol show up.

I would love to hear if size 7 is possible though
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  #2  
Old April 24th, 2008, 07:27 PM
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Wrana Wrana is offline
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Default Re: Djinnibad - Nomads and Genies

Quote:
I think immunity to cold isn't the same as immunity to water and I don't think it really fits with the Sandworm
same for poison I'd sooner make it poison resistant (I actually will I think)
Of course it isn't the same! BUT we have no specific resistances, etc. for Sailor's Death, etc. And giving THIS creature low MRE would be just stupid.
Quote:
awesome attack (which btw doens't target itself since it's 2x a AOE 1 attack I think
Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me..
Quote:
I wanted to keep the VERY high damage on devour since it could then kill large (size 6 creatures)..
Well, it can do it with, say, basic dmg 30 + Str 30 quite well.
Quote:
sandworms actually just devour.. they don't really trample at all.
Actually they did it quite well - in cases of not-dextrous-enough riders... But this, of course, was purely accidental. Also, do you plan to include siege bonus or just let its size & strength speak for themselves?
Quote:
I want a nice balance for a strong troop
Well, some could say that 999-damage area attack isn't quite their idea of a nice balance...
Quote:
I actually think stealth does apply since if they are deep they can't be found IMHO...
I also think a burrowing unit would really be able t do the same things a flying unit can I would just like it to not have the flying symbol show up.
Too large! Ground tremors would give it away long before it will rise to attack.
Also, combination of flying & stealth is quite powerful by itself, without insane stats which Shai-Hulud should have.
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I would love to hear if size 7 is possible though
Me, too! I just don't have an itch to test it myself. You can do it while working on unit...
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  #3  
Old April 24th, 2008, 07:40 PM
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NTJedi NTJedi is offline
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Default Re: Djinnibad - Nomads and Genies

Quote:
Aezeal said:

I would love to hear if size 7 is possible though
I don't think its possible for size_7, otherwise I'm sure KO and JK would have created a unit of such a size. It would be nice if size_7 thru size_10 were made available via modding.

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Old April 24th, 2008, 08:12 PM
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Saulot Saulot is offline
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Default Re: Djinnibad - Nomads and Genies

There is no size 7. Size 6 is an abstraction for all creatures larger than size 5, even if relatively they are not quite similar in size with each other... like a tarrasque and an elephant.

The main obstacle with bigger creatures is not the size limitation, but the grid size on the battlefield, and the 128x128 pixel limit. Even if the pixel limit was removed, larger sprites would begin to overlap (in fact, they can even at sizes within the 128 limit already) due to grid spacing.

Edit: For those of you thinking, well.. maybe in Dom4 we can ask for size12 grids which are about 4 times the size of the current ones (and have 6 size2 units), that comes with it's own baggage, namely that you're going to have units which attack other units with melee weapons that couldn't possibly reach them.
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